Difference between revisions of "Barbatos/Builds"

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*Insane amount of damage boosts, with 40% from both [[Force Amp]] and [[Hell's Gunner]] and another 15% in purple, [[Barbatos]] will hit hard.
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*Insane amount of damage boosts, with 45% from both [[Force Amp]] and [[Hell's Gunner]] and another 15% in purple, [[Barbatos]] will hit hard.
 
*[[Hell's Gunner]] provides +20% Force damage, and inflicts 1 count of [[Decay]] to all enemies at the start of the first turn. This skill also does a 100BP Force attack on all enemies when an enemy is downed or hit with 2 or more counts of [[Decay]], potentially letting [[Barbatos]] offer T0 offensive pressure when paired with [[Mephisto]].  
 
*[[Hell's Gunner]] provides +20% Force damage, and inflicts 1 count of [[Decay]] to all enemies at the start of the first turn. This skill also does a 100BP Force attack on all enemies when an enemy is downed or hit with 2 or more counts of [[Decay]], potentially letting [[Barbatos]] offer T0 offensive pressure when paired with [[Mephisto]].  
 
**[[Hell's Gunner]] also reduces the counts of Spirit Chains (Intimidation) received by 1, letting his T0 attack not be hindered by [[Pascal]].
 
**[[Hell's Gunner]] also reduces the counts of Spirit Chains (Intimidation) received by 1, letting his T0 attack not be hindered by [[Pascal]].

Revision as of 08:48, 2 May 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Barbatos.jpg Barbatos
Purple Yellow Purple Yellow B A A -
Pros
  • Insane amount of damage boosts, with 45% from both Force Amp and Hell's Gunner and another 15% in purple, Barbatos will hit hard.
  • Hell's Gunner provides +20% Force damage, and inflicts 1 count of Decay to all enemies at the start of the first turn. This skill also does a 100BP Force attack on all enemies when an enemy is downed or hit with 2 or more counts of Decay, potentially letting Barbatos offer T0 offensive pressure when paired with Mephisto.
    • Hell's Gunner also reduces the counts of Spirit Chains (Intimidation) received by 1, letting his T0 attack not be hindered by Pascal.
  • Fallen Impact is a skill reminiscent of Soul Levy, where it hits once with remnants and inflicts Decay, then hits again to finish the job.
  • Strong awakening skills. Tar Flexi is a good pick for Force democ, with Force Survivor adding extra damage along with an endure.
  • Panels offer reduced MP cost for Fallen Impact, +15% damage aura for the party and extra Force damage plus more HP.
Cons -
Notes -
Synergies -