Difference between revisions of "Metatron M/Builds"
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| − | * | + | *Introduces the brand-new status effect, [[Malice]], which boosts all damage dealt by 5% per count inflicted, but also reduces ailment recovery rates and amount of HP restored by healing skills. |
| + | *At the start of battle, [[Sinister Malice]] drops the enemy party's Light resistance by 3 levels, guaranteeing a Light weakness against parties without [[Yggdrasil]]. This skill also passively boosts the party's Light/Dark damage by 25%, adds an extra Press Turn + applies [[Malice]] when [[Light of Ruin]] is used, and extra Light reduction followed up with a 130BP Light AoE when an ally uses either a Light or Dark skill. | ||
| + | **This Light AoE can be devastating when paired with the right demons, such as [[Sukuna-Hikona]] and [[Tiamat A]] who can activate Light/Dark attacks on T0, letting [[Metatron M]] sweep before the first turn even begun. | ||
| + | *[[Light of Ruin]] is a 300BP Light nuke that drops the Dark affinity of all enemies when successful. In addition, if [[Light of Ruin]] is used while the user is under 2 or more counts of [[Malice]], it follows up with a '''150BP Dark AoE with a 100% chance of Mortal'''. | ||
| + | *[[Auto-Debilitate]] in Yellow helps greatly with buff control, while [[Butcher]] in Purple is good for boosting both [[Sinister Malice]] and [[Light of Ruin]]'s chain effects. Teal's [[Repel Light]] is good with [[Yggdrasil]] in PvP for dealing with mirror matches. | ||
| + | *Good panels that offer -1MP cost to [[Light of Ruin]], [[Null Mortal]], free 1-turn [[Rakunda]] when a party member hits a weakpoint, along with extra Light/Dark damage and bulk. | ||
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| + | *Middling AGI and no speed boosters make him tricky to slot into teams. | ||
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Revision as of 20:55, 19 March 2024
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
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| PVE | PVP | Offense | Defense | ||||
| S | S | S | - | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||