Difference between revisions of "Alice A/Sword"
(Updated by Sire. This was done by a bot.) |
(Updated by Sire. This was done by a bot.) |
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|physacc=20% | |physacc=20% | ||
|critchance=20% | |critchance=20% | ||
− | |innate_skill1=What Should We Play | + | |innate_skill1=What Should We Play |
|innate_skill2=Mudodyne | |innate_skill2=Mudodyne | ||
|armament_awaken=I Want Friends | |armament_awaken=I Want Friends |
Revision as of 08:45, 19 April 2023
Sword
Loneliness | ||||||||
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Red Plushie | Adds Dark Pierce.\nActivates the following Chain Effect when the enemy is inflicted with Curse:\nRemoves Evade Mortal resulting from Good Status from all enemies. (Activates once per turn.) | |||||||
Max Stats | ||||||||
physical/magic increase | Mag ATK 120% | Element Increase | Dark 20% | |||||
Physical Accuracy | 20% | Critical Chance | 20% |
Innate Skills | What Should We Play 6 MP Inflicts 50% fractional damage (Max: 3000) on a single enemy based on max HP, with the following Chain Effect: 100% chance to inflict Curse on all enemies. I Want Friends 6 MP Activates [I Wanna Be Together] when there is a Cursed enemy, activates [It's Fine, Right?] when there isn't. [It's Fine, Right?]: Inflicts 50% fractional damage (Max: 3000) on all enemies based on current HP, with an 80% chance to inflict Curse. [I Wanna Be Together]: Inflicts 50% fractional damage (Max: 3000) on all Cursed enemies based on max HP, with a 100% chance to inflict Mortal *Ignores all death prevention skills.
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Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | Decreases the cost of [I Want Friends] and [What Should We Play?] by 1MP. | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. | Activates the following Chain Effect after using [I Want Friends] or [What Should We Play?]: Inflicts 50% fractional damage (Max: 3000) based on current HP to a single enemy, and then inflict Curse on a single enemy with an 80% success rate. (Activates once per turn.) |
Panel Step Stat Bonus | Mag ATK +50(MAX) | Mag ATK +50(MAX) | Mag ATK +50(MAX) |