Difference between revisions of "Koga Saburo/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Koga Saburo|pvebest1=Purple|pvpbest1=Purple | <section begin=tierentry />{{TierDataBeta|demon=Koga Saburo|pvebest1=Purple|pvpbest1=Purple | ||
|pve=4 | |pve=4 | ||
− | |offensive= | + | |offensive=2|defensive=2 |
|democPrelim=5 | |democPrelim=5 | ||
|democBoss=3 | |democBoss=3 | ||
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*Loses turns if he misses even 1 of 4 ST [[Soaring Blades]] strikes. Missing on the AOE is fine though, as missed chain effects won't consume Press Turns. | *Loses turns if he misses even 1 of 4 ST [[Soaring Blades]] strikes. Missing on the AOE is fine though, as missed chain effects won't consume Press Turns. | ||
*Very frail, needs an [[Endure]]-type transfer (preferably [[Force Survivor]]) to reliably survive Moirai sister comps. | *Very frail, needs an [[Endure]]-type transfer (preferably [[Force Survivor]]) to reliably survive Moirai sister comps. | ||
+ | *His damage has fallen to a point where he isn't particuarly useful in PVP, and his usage limits severely hurt his PVE usage. | ||
|notes= | |notes= | ||
*He is nigh unusable without Panel 2 in Democalypse, as [[Soaring Blades]] only has 3 charges by default. Unlocking Panel 2 increases this to 6, which is just enough for a Prelim team, or a non-Mot team for Boss. | *He is nigh unusable without Panel 2 in Democalypse, as [[Soaring Blades]] only has 3 charges by default. Unlocking Panel 2 increases this to 6, which is just enough for a Prelim team, or a non-Mot team for Boss. |
Revision as of 13:54, 19 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Koga Saburo |
4 | 2 | 2 | 5 | 3 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Archetype(s)
- Purple: Force Amp for damage boost. Also saves a skill transfer slot.
Skill Transfers
Damage Boosters to dish out as much damage as possible. Crit boosters to generate half Press Turns. Accuracy for dodge tanks.
Damage Boosters:
- Force Survivor/Enhancement: Extra Force damage modifier. Survivor gives him an Endure, to make up for his frailty.
- Wicked Strike: Crit damage + crit rate modifier.
- Death Blow: Extra damage modifier. Pairs well with Auto-Rebellion.
- Force Boost: Early game/budget option.
Crit Boosters:
- Auto-Rebellion: Guarantees a crit on T1.
- Wicked Strike: Crit damage + crit rate modifier.
- Savage Glee: Gives him more consistent crits with Soaring Blades' 50% crit rate.
- Epitome of Finesse: Crit + accuracy modifier.
- Bloody Glee: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy modifier.
- Epitome of Finesse: Crit + accuracy modifier.
- Epitome of Aggression: Accuracy modifier + Ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: Boosts damage output.
- Divine: Allows him to spam Soaring Blades, and cast it on T1 against Ulice.
- Aim: Boosts accuracy.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): To boost damage output
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
Blade Runner | |||
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Transferred Skills | Notes:
A T1 team's wet dream. Speed, damage and crits all in 1. A must have for most T1 teams as he contains many elements required for a T1 team. Boosts hyper fast variants to higher speeds and allows Anti-Midrange variants to keep up with faster teams. His passive is perfect for other Physical attackers by helping with their accuracy. Use him to weaken tanks with the first hit of Soaring Blades, which then the 2nd AOE hit will soften the other enemies to make cleanup with other powerful attackers a breeze, plus it can help get around demons with/runs revives like XWM, Erl, Clotho, Lachesis, Nebiros, etc. | ||
Auto-Rebellion | Force Survivor | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Speed/Aim with Phys ATK% | |||
Target Stats | |||
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