Difference between revisions of "Yoshitsune/Builds"
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==PvE Builds== | ==PvE Builds== | ||
===Archetype(s)=== | ===Archetype(s)=== | ||
− | * Purple: Innate Phys Amp to boost Vorpal Blade and Hassou Tobi damage. Also saves a skill slot | + | * {{ArchIcon|arch=Purple|size=15px|name=1}}: Innate [[Phys Amp]] to boost [[Vorpal Blade]] and [[Hassou Tobi]] damage. Also saves a skill slot. |
− | * Teal: Drain Phys for drain teams to cheese certain boss fights. | + | * {{ArchIcon|arch=Teal|size=15px|name=1}}: [[Drain Phys]] for drain teams to cheese certain boss fights. |
===Skill Transfers=== | ===Skill Transfers=== | ||
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Damage Boosters: | Damage Boosters: | ||
− | * Phys Amp: Highest Phys damage modifier if not Purple. | + | * [[Phys Amp]]: Highest Phys damage modifier, if not {{ArchIcon|arch=Purple|size=15px|name=1}}. |
− | * Butcher: Boosts AOE and Random damage for Vorpal Blade and Hassou Tobi. | + | * [[Butcher]]: Boosts AOE and Random damage for Vorpal Blade and Hassou Tobi. |
− | * Wicked Strike: Crit damage + crit rate modifier. | + | * [[Wicked Strike]]: Crit damage + crit rate modifier. |
− | * Epitome of Carnage: Boosts Phys damage, plus increases crit rate. | + | * [[Epitome of Carnage]]: Boosts Phys damage, plus increases crit rate. |
− | * Death Blow: Boosts crit damage. Perfect when used in Hell Gongen Teams. | + | * [[Death Blow]]: Boosts crit damage. Perfect when used in [[Hell Gongen]] Teams. |
− | * Charge: Useful for kiwamis for a Charge strat to dish out tons of damage. | + | * [[Charge]]: Useful for kiwamis for a Charge strat to dish out tons of damage. |
− | * Phys Boost: Early game/budget option. | + | * [[Phys Boost]]: Early game/budget option. |
− | * Serial Killer: Early game/budget option. | + | * [[Serial Killer]]: Early game/budget option. |
===Brands=== | ===Brands=== |
Revision as of 05:12, 30 December 2022
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Yoshitsune |
5 | 1 | 1 | 4 | 5 | ||
Pros |
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Cons |
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Notes | - | ||||||
PvE Builds
Archetype(s)
- Purple: Innate Phys Amp to boost Vorpal Blade and Hassou Tobi damage. Also saves a skill slot.
- Teal: Drain Phys for drain teams to cheese certain boss fights.
Skill Transfers
Damage boosters for Vorpal Blade and Hassou Tobi.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier, if not Purple.
- Butcher: Boosts AOE and Random damage for Vorpal Blade and Hassou Tobi.
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Carnage: Boosts Phys damage, plus increases crit rate.
- Death Blow: Boosts crit damage. Perfect when used in Hell Gongen Teams.
- Charge: Useful for kiwamis for a Charge strat to dish out tons of damage.
- Phys Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage ouput even higher.
- Aim: Boosts his accuracy to ensure no Press Turns are wasted.
- Speed: Helps to boost team speed if needed.
Mitama
- AGI (20): To boost his accuracy and team speed.
- STR (20): Boosts his Phys ATK and therefore, his damage output.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
PVE King | |||
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Transferred Skills | Notes:
The king of PVE, no need for divines thanks to Mana Aid. P2 helps him spam Hassou Tobi twice in 1 wave which is a must have for end game content where enemy HP is inflated especially so for BoS 11-12. Charge can be used alongside Templar Dragon for a Charge Strat to melt Kiwami Boss' HP. Death Blow can replace EOC is you are using him in a Hell Gongen team for max damage. Teal can be used if using in a drain team, just transfer Phys Amp instead of EOC. | ||
Butcher | Epitome of Carnage | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Aim with Phys ATK%. | |||
Target Stats | |||
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