Difference between revisions of "Zenith"

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!Type !!Name !!MP Cost !!Target !!Skill Points
 
!Type !!Name !!MP Cost !!Target !!Skill Points
 
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|[[File:Multi.png|20px|link=]] Support
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|[[Chief God's Haki]]
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|8 MP
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|All Allies
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|{{ElementIcon|Passive|name=1}}
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|[[Chief God's Rage]]
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|Passive
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|All Allies
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| -
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|-
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|[[File:Support.png|20px|link=]] Support
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|[[Demonsbane]]
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| 6 MP
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| All Enemies
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|[[File:Phys.png|20px|link=]] Phys
 
|[[File:Phys.png|20px|link=]] Phys
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| -
 
| -
 
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|[[File:Support.png|20px|link=]] Support
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|{{ElementIcon|Passive|name=1}}
|[[Demonsbane]]
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|[[Guardian Deity's Aid]]
| 6 MP
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|Passive
| All Enemies
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|All Allies
 
| -
 
| -
 
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| Panel 2  
 
| Panel 2  
 
| Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
 
| Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
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|-
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| {{DemonIcon|Hachiman|size=32px}}
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| Panel 2
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|Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)
 
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!Type !!Name !!MP Cost !!Target !!Skill Points
 
!Type !!Name !!MP Cost !!Target !!Skill Points
 
|- style="vertical-align:middle;"
 
|- style="vertical-align:middle;"
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|-
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|{{ElementIcon|Passive|name=1}}
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|[[Chief God's Rage]]
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|Passive
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|All Allies
 +
| -
 +
|-
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|{{ElementIcon|Passive|name=1}}
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|[[Guardian Deity's Aid]]
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|Passive
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|All Allies
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| -
 
|-
 
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|[[File:Passive.png|20px|link=]] Passive
 
|[[File:Passive.png|20px|link=]] Passive

Revision as of 01:56, 18 December 2022

Icon Zenith.png Zenith is a special status effect.

Mechanics

A demon affected by Zenith will have the following effects applied to them:

  • +20% physical hit rate
  • +20% physical evasion rate
  • +20% critical rate
  • +20% chance to inflict status ailments
  • -20% chance to receive a critical attack
  • -20% chance to receive a status ailment

Zenith cannot be removed by skills that would remove status ailments, such as Prayer.

  • Zenith also cannot be prevented by skills that would prevent ailments, such as Barrier.

Zenith cannot be removed by skills that would remove good status effects, such as Silent Prayer.

Interaction with Gloom

Icon Gloom.png Gloom is Zenith's opposite, and the effects will cancel each other out if both are applied at once, much like buffs.

  • For example: if an enemy is already Zenithed and then receives Gloom, both effects will disappear and the demon will be in a neutral state.

Zenith Appliers

Skills that apply Zenith

Type Name MP Cost Target Skill Points
Multi.png Support Chief God's Haki 8 MP All Allies -
Passive Passive Chief God's Rage Passive All Allies -
Support.png Support Demonsbane 6 MP All Enemies -
Phys.png Phys Flying High 6 MP Single Enemy -
Passive Passive Guardian Deity's Aid Passive All Allies -
Passive.png Passive Hero of Prophecy Passive All Party Members -

Demon Panels that apply Zenith

Demon Panel # Effect
Amaterasu.jpg Amaterasu Panel 4 Activates the following Chain Effect when Tenson Korin is activated: Puts all party members into a state of Zenith. (1 turn)

Chain Effects upon applying Zenith

Demon Panels that activate upon applying Zenith

Demon Panel # Effect
Fariedone.jpg Fariedone Panel 2 Activates the following Chain Effect when an ally enters a state of Zenith: Increases own party's EV/AC by 20%, and reduces all enemy EV/AC by 20%. (1 turn).
Hachiman.jpg Hachiman Panel 2 Activates the following Chain Effect when the skill holder enters a state of Zenith: All party members enter a state of Might. (Activates once per turn)

Additional Effects while Zenithed

Skills that grant additional effects while Zenithed

Type Name MP Cost Target Skill Points
Passive Passive Chief God's Rage Passive All Allies -
Passive Passive Guardian Deity's Aid Passive All Allies -
Passive.png Passive Hero of Prophecy Passive All Party Members -
Passive.png Passive Mask of Veiled Beauty Passive All Party Members -