Difference between revisions of "Azrael/Builds"

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(Role Summary)
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|con= *Has no innate skills to boost his good mag stat.
 
|con= *Has no innate skills to boost his good mag stat.
 
*He loses his niche of double karns in late PvE and PvP due to the prevalence of Pierce.
 
*He loses his niche of double karns in late PvE and PvP due to the prevalence of Pierce.
*[[Tetrakarn]] and [[Makarakarn]] cannot be cast at the same time: when [[Tetrakarn]] is cast, it automatically removes [[Makarakarn]] OR [[Five Elements]] and vice versa, meaning, it's not possible to have immunity against both Physical and Magical attacks at the same time.
+
*Weak to Ice.
*[[Tetrakarn]] and [[Makarakarn]] only protect against the first hit, leaving the Demon hit unprotected.
 
 
|notes= *Outclassed in [[Democalypse]] as a Fire/Dark attacker but still good with investment.
 
|notes= *Outclassed in [[Democalypse]] as a Fire/Dark attacker but still good with investment.
 
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Revision as of 13:55, 13 December 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Azrael.jpg Azrael
Red Clear Red Purple 2 1 1 1 4
Pros
  • Has access to both Tetrakarn/Makarakarn in Clear, which can serves a niche in Early PvE when you don't have access to many mirrors.
  • Respectable MAG of 194.
  • Decent bulk for a mage and panels support it.
Cons
  • Has no innate skills to boost his good mag stat.
  • He loses his niche of double karns in late PvE and PvP due to the prevalence of Pierce.
  • Weak to Ice.
Notes
  • Outclassed in Democalypse as a Fire/Dark attacker but still good with investment.

PvE Builds

PvP Builds