Difference between revisions of "Rama/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Rama|pvebest1=Any|pvpbest1=Yellow|pvpbest2=Purple|pvpbest3=Teal | <section begin=tierentry />{{TierDataBeta|demon=Rama|pvebest1=Any|pvpbest1=Yellow|pvpbest2=Purple|pvpbest3=Teal | ||
|pve=4 | |pve=4 | ||
− | |offensive=3|defensive= | + | |offensive=3|defensive=2 |
|democPrelim=3 | |democPrelim=3 | ||
|democBoss=3 | |democBoss=3 | ||
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|con= | |con= | ||
*[[Drain Pierce]] does nothing versus Almighty and Fractional damage, both of which are extremely common in higher tiers of PvP. | *[[Drain Pierce]] does nothing versus Almighty and Fractional damage, both of which are extremely common in higher tiers of PvP. | ||
− | *Stiff competition from [[Demiurge]], who not only has [[Drain Pierce]] | + | *Stiff competition from [[Demiurge]], who not only has [[Drain Pierce]] but also [[Repel Pierce]] and two powerful passives. |
|notes= | |notes= | ||
*Teal gives him [[Drain Ice]] which pairs well with [[Drain Pierce]] and can be used to cheese certain difficult PvE content like Hell's Park Floor 100 and Celestial Gui Xian. | *Teal gives him [[Drain Ice]] which pairs well with [[Drain Pierce]] and can be used to cheese certain difficult PvE content like Hell's Park Floor 100 and Celestial Gui Xian. |
Revision as of 14:02, 7 August 2022
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Rama |
Any | 4 | 3 | 2 | 3 | 3 | |
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Defense Damage Sponge | |||
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Transferred Skills | Notes:
This build simply seeks to keep Rama alive for as long as possible in order to protect demons from Piercing attacks. The more HP the better. Set AI to Support so it will cast Luster Candy. | ||
Epitome of Fortitude | Enduring Soul | ||
Infused Mitama | |||
Vi 20 | |||
Brands | |||
Life and Ward with HP% primaries. | |||
Target Stats | |||
Lv. 50 HP 3000 |