Difference between revisions of "Nero☆"
(Updated by Ouran. This was done by a bot.) |
(Updated by Ouran. This was done by a bot.) |
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Line 18: | Line 18: | ||
|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1028 ( | + | |max_hp= 1028 (188/326) |
− | |max_str= 160 (110/ | + | |max_str= 160 (110/326) |
− | |max_mag= 195 ( | + | |max_mag= 195 (63/326) |
− | |max_vit= 140 ( | + | |max_vit= 140 (188/326) |
− | |max_agi= 169 (38/ | + | |max_agi= 169 (38/326) |
− | |max_luck= 129 ( | + | |max_luck= 129 (259/326) |
|patk= 666 | |patk= 666 | ||
|pdef= 564 | |pdef= 564 | ||
Line 31: | Line 31: | ||
|panel2= +15% to Elec damage. | |panel2= +15% to Elec damage. | ||
|panel3= Reduces the cost of Overture by 1MP. | |panel3= Reduces the cost of Overture by 1MP. | ||
+ | |panel4= | ||
|panel1stats= HP: +250(MAX) | |panel1stats= HP: +250(MAX) | ||
|panel2stats= Mag ATK: +100(MAX) | |panel2stats= Mag ATK: +100(MAX) | ||
|panel3stats= HP: +250(MAX) | |panel3stats= HP: +250(MAX) | ||
+ | |panel4stats= | ||
|transfer_skill= Elec Boost | |transfer_skill= Elec Boost | ||
|innate_skill1= Voltage | |innate_skill1= Voltage |
Revision as of 23:31, 16 July 2021
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
- | - | - | Resist | - | - | Resist |
Info | |||
---|---|---|---|
Rarity | Race | Grade | AI |
5★ | Fiend | 90 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 1028 (188/326) | Vitality | 140 (188/326) | ||||
Strength | 160 (110/326) | Agility | 169 (38/326) | ||||
Magic | 195 (63/326) | Luck | 129 (259/326) | ||||
PATK | 666 | PDEF | 564 | ||||
MATK | 739 | MDEF | 581 |
Innate Skills | Voltage Passive When Entering a state of Concentrate, increases own party's ATK and EV/AC by 20%. (1 turn) Overture 7 MP After inflicting Elec (Magic) damage (Power: 80) on all enemies, enters into a state of Concentrate, increasing next Mag attack damage by 125%. This skill will have Elec Pierce.
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Awaken: Gacha: -
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Awaken: Necro Dogma 9 MP Inflicts Almighty (Magic) damage on all enemies with 100 power and increases own parties DEF by 20%. (3 turns)
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Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +15% Phys evasion rate. | +15% to Elec damage. | Reduces the cost of Overture by 1MP. |
Panel Step Stat Bonus | HP: +250(MAX) | Mag ATK: +100(MAX) | HP: +250(MAX) |
Availability
- Only available from a banner specific event.
- Available from the gacha.
- Only available from an Event.
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Nero☆ |
Any | C | F | F | - | ||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Info | Builds | Lore |
Official Profile
The young Devil Hunter operating out of the mobile Devil May Cry. Having lost his demonic arm (the Devil Bringer) before the events of the game, he stands against the invading demonic forces with a new power provided by Nico.