Difference between revisions of "Gurr/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary)
m (Role Summary)
Line 12: Line 12:
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />
+
<section begin=tierentry />{{TierData|demon=Gurr|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|pvpbest2=Red
{{TierData|demon=Gurr|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|pvpbest2=Red
 
 
|pve=5
 
|pve=5
 
|offensive=6|defensive=6
 
|offensive=6|defensive=6

Revision as of 18:29, 4 April 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Gurr.jpg Gurr
Purple Red Purple Red 5 6 6
Pros
  • Belongs to the class of "demon you want at least one of in your team to go consistently first in PVE and PVP".
    • For PVE, he is not the best one from that class.
    • But he has innate Speedster.
  • Yaksha Claw a passive quick effect that can inflict Bind: ailment passive quick effects are extremely precious for Ailment Team.
  • This passive pairs perfectly with Pale Rider one of the strongest ailment demon of the game.
Cons
  • 2 weaknesses
    • Phys weakness is extremely disavantageous.
  • Yaksha Claw is random target instead of AOE.
  • Yaksha Claw cannot bind if it gets Nulled, Repeled or Drained.

PvE Builds

PvP Builds