Difference between revisions of "Mara/Builds"

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*High MP costs.
 
*High MP costs.
 
*Expensive to fuse, will quickly '''blow''' through your Magnetite reserves.
 
*Expensive to fuse, will quickly '''blow''' through your Magnetite reserves.
*No innate physical support skills make his damage '''small'''. He also has low to middle of the pack AGI making him '''miss the hole''', and he also isn't easy to '''slot in''' on into stance teams. Requires great aim and lots of acc in PVP making him just a worse version of any phys pierce in the game. His signature skill being random makes it so that he can't open it against Rama and Alilat teams '''turn him off''' meaning no charge Hell Thrust spam against a lot of comps.
+
*Requires damage boost transfer to '''supplement''' his damage.
 +
*Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result.
 
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Revision as of 17:31, 23 January 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mara.jpg Mara
Purple Purple 7 5 5
Pros
  • Only fuseable source of Phys Pierce.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is P3.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • High MP costs.
  • Expensive to fuse, will quickly blow through your Magnetite reserves.
  • Requires damage boost transfer to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.

PvE Builds

PvP Builds