Difference between revisions of "Hathor A/Builds"

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(Role Summary)
(Role Summary)
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|offensive=A|defensive=A|tournament=A
 
|offensive=A|defensive=A|tournament=A
 
|pro=
 
|pro=
*temp entry
+
*[[Underworld's Guide]] is a loaded passive, granting Fire Pierce, Null Bind and Null Mute, +50% HP, +30% to Fire damage, -40% to single-target damage received as well as reducing Corrosion count by 1.
 +
**Additionally her first attack does not consume a Press Turn.
 +
**40% chance to inflict Poison/Bind/Weak on all enemies at the start of the turn is very potent as many demons in the current meta lack Poison and Weak immunities. On the top of that enemies affected with any status ailment will receive a massive 40% [[anti-damage reduction]] making her a great pick for pvp and pve, BoS Wrath stages being particularly noteworthy.
 +
*Order Crest: Dirge gains charges whenever an ally or enemy generates a press turn. When both charges are inscribed during the enemies turn it removes 1 Press Turn and casts Tarunda+ making it a great enemy press turn generation punishment. Meanwhile during own team's turn it inflicts a 2 hit nuke with the combined base power of 420 and bulwark pierce to the enemy with lowest Max HP.
 +
*[[Evil-Smiting Flames]] is a powerful skill inflicting 3 hits with the combined base power of 330 and Remnants to a single target as well as reducing Fire Attribute Affinity of the hit enemy by 1 and having a 40% chance to inflict Poison/Bind/Weak giving Hathor another chance to activate her 40% [[anti-damage reduction]]. On the top of that when successful the skill generates additional Press Turn which combined with her not consuming a Press Turn once per turn gives her an excellent Press Turn economy.
 +
*Her damage scaling off PDEF means she can get a big damage boost from Stout and Guard brands.
 +
*Has a very high base Agility of 265.
 +
*Great awakening skills in Psychic (purple) and Protector (yellow) with the former providing a 20% Fire damage boost and 15% chance to inflict status ailments and the latter giving Hathor much needed survivability for T2 use with 2 endures and -50% to Critical hit rate of attacks received.
 +
*Great panels providing Null Charm and Null Mortal and MP cost reduction to [[Evil-Smiting Flames]] as well as up to 40% extra HP and 60% damage, 20% of which is team wide.
 
|con=
 
|con=
*172 Vitality stat is incredibly low for someone whose offense is based on PDEF, and wants to survive for a long time on T2 teams for her Press Turn removal effect.
+
*160 Strengh and 172 Vitality stats are incredibly low for someone whose offense is based on PDEF, and wants to survive for a long time on T2 teams for her Press Turn removal effect.
 +
*While she has high Agility, she lacks any damage boosters so you have to choose between bulk and speed when building her.
 +
*Conversely high base Agility can make her tough to slot into a T2 team.
 
*Heavily reliant on landing ailments, which means demons with natural immunities, [[Barrier]]s, or party-wide auras ([[Demeter]], [[Apsu]]) will deny her RDR aura.
 
*Heavily reliant on landing ailments, which means demons with natural immunities, [[Barrier]]s, or party-wide auras ([[Demeter]], [[Apsu]]) will deny her RDR aura.
 +
*Both Press Turn consumption skip and ailment affliction do not work in Democalypse.
 
*[[Maragibarion]] in Red will be firing off of a paltry base 109 Magic stat.
 
*[[Maragibarion]] in Red will be firing off of a paltry base 109 Magic stat.
 
|notes=
 
|notes=
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*ZAMN
 
*ZAMN
 
|pairwith=
 
|pairwith=
*{{DemonIcon|Fionn mac Cumhaill|size=32px}} {{DemonIcon|Nuwa|size=32px}} {{DemonIcon|Cleopatra|size=32px}} {{DemonIcon|Danu|size=32px}}
+
*{{DemonIcon|Fionn mac Cumhaill|size=32px}} {{DemonIcon|Nuwa|size=32px}} {{DemonIcon|Cleopatra|size=32px}} {{DemonIcon|Danu|size=32px}} {{DemonIcon|Oumitsunu|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Revision as of 20:43, 18 June 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Hathor A.jpg Hathor A
Yellow Purple Yellow Purple S A A A
Pros
  • Underworld's Guide is a loaded passive, granting Fire Pierce, Null Bind and Null Mute, +50% HP, +30% to Fire damage, -40% to single-target damage received as well as reducing Corrosion count by 1.
    • Additionally her first attack does not consume a Press Turn.
    • 40% chance to inflict Poison/Bind/Weak on all enemies at the start of the turn is very potent as many demons in the current meta lack Poison and Weak immunities. On the top of that enemies affected with any status ailment will receive a massive 40% anti-damage reduction making her a great pick for pvp and pve, BoS Wrath stages being particularly noteworthy.
  • Order Crest: Dirge gains charges whenever an ally or enemy generates a press turn. When both charges are inscribed during the enemies turn it removes 1 Press Turn and casts Tarunda+ making it a great enemy press turn generation punishment. Meanwhile during own team's turn it inflicts a 2 hit nuke with the combined base power of 420 and bulwark pierce to the enemy with lowest Max HP.
  • Evil-Smiting Flames is a powerful skill inflicting 3 hits with the combined base power of 330 and Remnants to a single target as well as reducing Fire Attribute Affinity of the hit enemy by 1 and having a 40% chance to inflict Poison/Bind/Weak giving Hathor another chance to activate her 40% anti-damage reduction. On the top of that when successful the skill generates additional Press Turn which combined with her not consuming a Press Turn once per turn gives her an excellent Press Turn economy.
  • Her damage scaling off PDEF means she can get a big damage boost from Stout and Guard brands.
  • Has a very high base Agility of 265.
  • Great awakening skills in Psychic (purple) and Protector (yellow) with the former providing a 20% Fire damage boost and 15% chance to inflict status ailments and the latter giving Hathor much needed survivability for T2 use with 2 endures and -50% to Critical hit rate of attacks received.
  • Great panels providing Null Charm and Null Mortal and MP cost reduction to Evil-Smiting Flames as well as up to 40% extra HP and 60% damage, 20% of which is team wide.
Cons
  • 160 Strengh and 172 Vitality stats are incredibly low for someone whose offense is based on PDEF, and wants to survive for a long time on T2 teams for her Press Turn removal effect.
  • While she has high Agility, she lacks any damage boosters so you have to choose between bulk and speed when building her.
  • Conversely high base Agility can make her tough to slot into a T2 team.
  • Heavily reliant on landing ailments, which means demons with natural immunities, Barriers, or party-wide auras (Demeter, Apsu) will deny her RDR aura.
  • Both Press Turn consumption skip and ailment affliction do not work in Democalypse.
  • Maragibarion in Red will be firing off of a paltry base 109 Magic stat.
Notes
  • She is the first and only 5-star dimensional demon to not have Boost Levels in her kit.
  • good thighs
  • ZAMN
Synergies