Difference between revisions of "Kumbhanda/Builds"

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(Role Summary)
(Role Summary)
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|con=
 
|con=
 
*Her stats are generally rather average. 192 Strength is not particularly great, and neither is 147 Vitality. 200 Agility is on the faster side, but it's really not that much, and she doesn't have any speed boosters to account for it either.
 
*Her stats are generally rather average. 192 Strength is not particularly great, and neither is 147 Vitality. 200 Agility is on the faster side, but it's really not that much, and she doesn't have any speed boosters to account for it either.
*The 3 level Ice/Force Attribute Affinity is a one time thing. It will not activate again, and won't activate across waves either for PvE or Battle Tournament due to being a "Start of 1st Turn" chain effect.
+
*The 3 level Ice/Force Attribute Affinity Reduction is a one time thing. It will not activate again, and won't activate across waves either for PvE or Battle Tournament due to being a "Start of 1st Turn" chain effect.
 
*Weak to Elec, and will require a transfer to cover that weakness.
 
*Weak to Elec, and will require a transfer to cover that weakness.
 
*The [[Souljack]] fractional is not a lot against most enemies in PvE or the stronger side of T2 PvP demons, especially because it is capped at 2500 HP. It's also use-restricted to only once per turn.
 
*The [[Souljack]] fractional is not a lot against most enemies in PvE or the stronger side of T2 PvP demons, especially because it is capped at 2500 HP. It's also use-restricted to only once per turn.

Revision as of 14:25, 19 August 2024

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Kumbhanda.jpg Kumbhanda
Purple Yellow Purple Yellow S B B -
Pros
  • Kumbhanda (Skill) is a pretty strong passive that supplies Kumbhanda with 40% AC and EV, 100% Crit Rate, and a handy 300 HP Endure. It also lowers the Ice AND Force Attribute Affinity of 2 enemy demons by 3 levels, ensuring that they are weak (unless they have Attribute Affinity Reinforcement) and applies 2 counts of Spirit Chains of Corrosion at the start of the first turn, bypassing Applied Count Reduction abilities such as Kuzuryu's and P1 Inanna's.
  • Souljack is also an extremely strong active skill that pierces bulwarks, hits for 260 BP and applies 2 more counts of Spirit Chains of Corrosion, additionally granting an extra Press Turn if successful. Being Dual Element (Ice/Force) also provides variety and allows her to manoeuver around Anti-Pierce in case that is needed.
  • Souljack] also activates an AoE 50% Max HP Fractional attack that hits for up to 2500 HP, that could serve as a potential sweep up for any remaining low HP enemies.
  • Ice and Force also means that she can find good use in both Sloth 14 and Avarice 14 as a strong DPS with Press Turn Generation.
  • A 3 level Attribute Affinity Reduction allows players to bulldoze Hell's Park 100 with any Ice/Force team.
  • Her panels provide various useful effects, like up to 45% Ice/Force damage, MP cost Reduction for Souljack, and an Invasion at the start of the first turn.
  • All archetypes have some general use case, but Purple for damage from Master Assassin is generally the best.
Cons
  • Her stats are generally rather average. 192 Strength is not particularly great, and neither is 147 Vitality. 200 Agility is on the faster side, but it's really not that much, and she doesn't have any speed boosters to account for it either.
  • The 3 level Ice/Force Attribute Affinity Reduction is a one time thing. It will not activate again, and won't activate across waves either for PvE or Battle Tournament due to being a "Start of 1st Turn" chain effect.
  • Weak to Elec, and will require a transfer to cover that weakness.
  • The Souljack fractional is not a lot against most enemies in PvE or the stronger side of T2 PvP demons, especially because it is capped at 2500 HP. It's also use-restricted to only once per turn.
Notes -
Synergies