Difference between revisions of "Queen Mab/Builds"
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*Panels offer even more damage boosters and effects, with P1 granting +20% to Fire/Elec damage, P2 activating the damage dealing/[[Rakunda]] portion of [[Queen of the Night]] when its [[Queen Mab]]'s turn to act, and P3 granting ANOTHER +30% Fire/Elec damage. | *Panels offer even more damage boosters and effects, with P1 granting +20% to Fire/Elec damage, P2 activating the damage dealing/[[Rakunda]] portion of [[Queen of the Night]] when its [[Queen Mab]]'s turn to act, and P3 granting ANOTHER +30% Fire/Elec damage. | ||
*[[Null Charm-Poison]] in yellow offers better protection against ailment teams, while [[Sage of Slaughter]] is good for more firepower. | *[[Null Charm-Poison]] in yellow offers better protection against ailment teams, while [[Sage of Slaughter]] is good for more firepower. | ||
− | *Can be devastating in PvE for how many attacks [[Queen Mab]] can dish out. Demons like [[Zeus]] and [[Adramelech]] also greatly increase her utility since they can open up | + | *Can be devastating in PvE for how many attacks [[Queen Mab]] can dish out. Demons like [[Zeus]] and [[Adramelech]] also greatly increase her utility since they can open up Fire/Elec weaknesses. |
|con= | |con= | ||
*Constant AoE attacks can be an issue in PvP, since [[Idun]] can revive an enemy that was knocked down and not revive sealed, potentially undoing your damage. | *Constant AoE attacks can be an issue in PvP, since [[Idun]] can revive an enemy that was knocked down and not revive sealed, potentially undoing your damage. |
Revision as of 00:24, 13 March 2024
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Queen Mab |
A | B | B | - | |||
Pros |
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Cons |
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Notes | - | ||||||
Synergies | - | ||||||