Difference between revisions of "Cerberus A/Builds"
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*As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical damage. | *As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical damage. | ||
*Phys Pierce along with Fire Pierce in [[Hell Blaze]] grants flexibility in avoiding NDR and allows him to be used as bait for [[Camael]]'s Spirit Chains (Indignation). | *Phys Pierce along with Fire Pierce in [[Hell Blaze]] grants flexibility in avoiding NDR and allows him to be used as bait for [[Camael]]'s Spirit Chains (Indignation). | ||
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*While the flexibility of two element pierce is nice, it's difficult to raise the damage of two separate elements. | *While the flexibility of two element pierce is nice, it's difficult to raise the damage of two separate elements. | ||
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*His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed. | *His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed. | ||
*Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible. | *Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible. | ||
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Revision as of 05:36, 3 December 2023
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| B | C | C | - | ||||
| Pros |
|
||||||
| Cons |
|
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| Notes | - | ||||||
| Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Solar Prosperity for a offensive buff swing
- Purple: Epitome of Finesse for increased crit rate and accuracy
Skill Transfers
Damage boosters for Hell Blaze. Crit boosters so Hell Blaze can produce 1/2 Press Turns and more damage. Damage Boosters:
- Fire Accele: Fire damage modifier + Speed modifier.
- Fire Survivor: Fire damage modifier + Endure.
- Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
- Fire Boost: Early game/budget option.
Crit Boosters:
- Auto-Rebellion: Guarantees crit on the 1st attack.
- Savage Glee: More accessible than Auto-Rebellion, and grants the highest crit rate increase.
- Bloody Glee: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further
- Epitome of Swiftness: Boosts team speed even further.
- Enduring Soul/+: Allows him to survive.
Brands
- Stat priorities: Speed%, Phys ATK%
- Speed: Boosts team speed even further
- Divine: Allows him to spam Hell Blaze if P2.
- War: Boosts his damage.
Mitama
- STR (20): Boosts his damage output.
- AGI (20): To boost his accuracy and team speed.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
| Pascal the dog is not here | |||
|---|---|---|---|
| Transferred Skills | Notes:
A great T1 demon as he counteracts enemy Intimidating Stance by replacing the lost Press Turn (once only) and applies a War Cry debuff. Hell Blaze is a good option to weaken enemy tanks before allowing his teammates to clean up as well as it being multi-hit with a decent crit rate means he can easily generate 1/2 press turns. Auto-Rebellion and Charge gained from enemy IS activation means he can nuke down most tanks with ease, especially when using Templar Dragon. Divines/War brands can be used instead if he's used on a more anti-midrange build to dish out more damage. | ||
| Auto-Rebellion | Fire Accele | ||
| Infused Mitama | |||
| St 20 Ag 20 Lu 10 | |||
| Brands | |||
| Speed x2 with Phys ATK% primaries and Speed% Tertiaries | |||
| Target Stats | |||
| - | |||