Difference between revisions of "Camael/Builds"
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*P1 makes [[Impure Sword of Light]] a 4mp skill, meaning it can potentially be cast even with Spirit Chains of Indignation effects on him, and the panel also grants Light damage. P2 grants [[Null Mortal]] and teamwide 20% acc, and P3 grants more damage and acc for Camael, making his panels useful, but not entirely mandatory either. | *P1 makes [[Impure Sword of Light]] a 4mp skill, meaning it can potentially be cast even with Spirit Chains of Indignation effects on him, and the panel also grants Light damage. P2 grants [[Null Mortal]] and teamwide 20% acc, and P3 grants more damage and acc for Camael, making his panels useful, but not entirely mandatory either. | ||
*Versatile in every single kind of team, from slow teams to fast teams, because of his myriad of MP effects, high damage, press turn generation, and large health pool. | *Versatile in every single kind of team, from slow teams to fast teams, because of his myriad of MP effects, high damage, press turn generation, and large health pool. | ||
− | *[[Null Phys]] and [[ | + | *[[Null Phys]] and [[Tetraka Shift]] transfers can help punish demons that don't have [[Phys Pierce]] affected by Spirit Chains of Indignation. Consider stacking these effects and teammate evasion to help keep your team alive. |
|con= | |con= | ||
*His effects are all physical, meaning he needs accuracy investment on top of damage and potentially bulk to survive. | *His effects are all physical, meaning he needs accuracy investment on top of damage and potentially bulk to survive. |
Revision as of 07:31, 28 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Camael |
5 | 5 | 5 | 5 | 5 | ||
Pros |
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Cons |
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Notes | - | ||||||