Difference between revisions of "Huang Long/Builds"
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*[[Luster Candy]] in Yellow gives him even more support utility in buff control. Purple provides him [[Speedster]], giving him full flexibility over which skills to transfer. | *[[Luster Candy]] in Yellow gives him even more support utility in buff control. Purple provides him [[Speedster]], giving him full flexibility over which skills to transfer. | ||
*Trivializes [[Brands of Sin]] Stages 10, opening up brand farming on Auto. | *Trivializes [[Brands of Sin]] Stages 10, opening up brand farming on Auto. | ||
− | * | + | *If Panel 4, reduces all magic damage taken by 20% (almighty reduced by another 15%) when in a state of magic repel while increasing damage 20% for all allies, making him a magic version of Human Beelzebub. |
|con= | |con= | ||
*Pierce bypasses [[Five Elements]]. | *Pierce bypasses [[Five Elements]]. | ||
*[[Five Elements]] can be removed through [[Makara Break]], most notably by P3 [[Samael]]. | *[[Five Elements]] can be removed through [[Makara Break]], most notably by P3 [[Samael]]. | ||
− | *When [[Five Elements]] blocks an attack, it's broken | + | *When [[Five Elements]] blocks an attack, it's broken - meaning only the first attack is blocked, so if the enemy has a chance to attack again in the same turn, that attack will pass. |
*Very MP hungry, needs Divine Brands or [[Mana Aid]] to function well. | *Very MP hungry, needs Divine Brands or [[Mana Aid]] to function well. | ||
|notes= | |notes= | ||
*Yellow AI has issues on auto as it will sometimes cast [[Luster Candy]] when you want to be spamming [[Five Elements]] instead. Due to this, Yellow is mostly recommended for Manual Play, and Purple for Auto-ing. | *Yellow AI has issues on auto as it will sometimes cast [[Luster Candy]] when you want to be spamming [[Five Elements]] instead. Due to this, Yellow is mostly recommended for Manual Play, and Purple for Auto-ing. | ||
− | *Skills like | + | *Skills like makara shift should work with his panel 3, giving the same effect as caveman |
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}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Revision as of 13:57, 7 December 2022
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Huang Long |
4 | 2 | 2 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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Huang Long natural role is Support. Incredible AG with decent HP, MATK.
With Five Elements as an exclusive move, it repels all Mag Attacks(including almighty). This is very useful in early to mid-game PVE content as after that, the enemies will pierce through it.
He is a great choice as a support Magic attacker.
PvE Builds
For PVE, survivability is a must. Huang Long comes with natural RS to 4 magic elements and Null Light.
Brand Priorities:
- Hp% LIFE, DIVINE
- MATK% LIFE, DIVINE
- PDEF+
3 Set: LIFE, DIVINE
2 Set: SPEED, HEAL, WARD
Mitama:
- Vi (20/20)
- Ma (20/20)
- Ag (10/20)
Good Archetypes:
- TEAL : Null Dark, now having both Null Light and Null Dark, a very common element throughout PVE.
- PURPLE : Speedster, compliments Huang Long high Ag, this is great to guarantee a first turn Five Elements.
- YELLOW : Luster Candy, great to buff up the team. Best for Late Game PVE(In AUTO Mode, bot might prioritize this over Five Elements which can be bad)
-RED is not good, unless building Single Nuke, its very niche and not worth it, in certain circumstances it can be better than YELLOW.
Skills:
- AOE Healing Skill: Media...
- Revival Skill: Recarm, Samrecarm.
- Debuffing Skill: Tarunda, Acid Breath...
EX: With Huang Long decent HP, it is great to compliment it with HP% Brands, however he has low resistances. Huang Long can spam Five Elements as long as he is alive, a good support skill to "sustain" the team in case there are physical attackers or Repel Breakers is a must in the late game.
Other Builds include nuker, instead of a survivability build, a Huang Long makes for a decent Magic attacker.