Difference between revisions of "Cerberus A/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Cerberus A|pvebest1=Red|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Purple |pvpbest2=Yellow | <section begin=tierentry />{{TierDataBeta|demon=Cerberus A|pvebest1=Red|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Purple |pvpbest2=Yellow | ||
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=C|defensive=C |
− | |||
− | |||
|pro= | |pro= | ||
− | *Is the only unit in the game with a skill that gains back a press turn lost to [[Intimidating Stance]], giving him a unique niche on faster teams, and also giving him buff control, reducing their | + | *Is the only unit in the game with a skill that gains back a press turn lost to [[Intimidating Stance]], giving him a unique niche on faster teams, and also giving him buff control, reducing their ATK/DEF |
− | *As his unique attack skill ramps up, it begins to | + | *As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical damage. |
− | *Pierce | + | *Phys Pierce along with Fire Pierce in [[Hell Blaze]] grants flexibility in avoiding NDR and allows him to be used as bait for [[Camael]]'s Spirit Chains (Indignation). |
*Looks badass as hell | *Looks badass as hell | ||
|con= | |con= | ||
− | *While the flexibility of two element pierce is nice, it's difficult to raise the damage of two separate elements | + | *While the flexibility of two element pierce is nice, it's difficult to raise the damage of two separate elements. |
− | *With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage | + | *With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage. |
− | *His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed | + | *His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed. |
− | *Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible | + | *Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible. |
}} | }} | ||
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Revision as of 10:26, 30 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Cerberus A |
B | C | C | - | - | ||
Pros |
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Cons |
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Notes | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Yellow: Solar Prosperity for a offensive buff swing
- Purple: Epitome of Finesse for increased crit rate and accuracy
Skill Transfers
Damage boosters for Hell Blaze. Crit boosters so Hell Blaze can produce 1/2 Press Turns and more damage. Damage Boosters:
- Fire Accele: Fire damage modifier + Speed modifier.
- Fire Survivor: Fire damage modifier + Endure.
- Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
- Fire Boost: Early game/budget option.
Crit Boosters:
- Auto-Rebellion: Guarantees crit on the 1st attack.
- Savage Glee: More accessible than Auto-Rebellion, and grants the highest crit rate increase.
- Bloody Glee: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further
- Epitome of Swiftness: Boosts team speed even further.
- Enduring Soul/+: Allows him to survive.
Brands
- Stat priorities: Speed%, Phys ATK%
- Speed: Boosts team speed even further
- Divine: Allows him to spam Hell Blaze if P2.
- War: Boosts his damage.
Mitama
- STR (20): Boosts his damage output.
- AGI (20): To boost his accuracy and team speed.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
Pascal the dog is not here | |||
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Transferred Skills | Notes:
A great T1 demon as he counteracts enemy Intimidating Stance by replacing the lost Press Turn (once only) and applies a War Cry debuff. Hell Blaze is a good option to weaken enemy tanks before allowing his teammates to clean up as well as it being multi-hit with a decent crit rate means he can easily generate 1/2 press turns. Auto-Rebellion and Charge gained from enemy IS activation means he can nuke down most tanks with ease, especially when using Templar Dragon. Divines/War brands can be used instead if he's used on a more anti-midrange build to dish out more damage. | ||
Auto-Rebellion | Fire Accele | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
Speed x2 with Phys ATK% primaries and Speed% Tertiaries | |||
Target Stats | |||
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