Difference between revisions of "Cerberus A/Builds"

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(Role Summary)
(Role Summary: tier entry update)
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<section begin=tierentry />{{TierDataBeta|demon=Cerberus A|pvebest1=Red|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Purple |pvpbest2=Yellow
 
<section begin=tierentry />{{TierDataBeta|demon=Cerberus A|pvebest1=Red|pvebest2=Yellow|pvebest3=Purple|pvpbest1=Purple |pvpbest2=Yellow
|pve=4
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|pve=B
|offensive=4|defensive=4
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|offensive=C|defensive=C
|democPrelim=3
 
|democBoss=5
 
 
|pro=
 
|pro=
*Is the only unit in the game with a skill that gains back a press turn lost to [[Intimidating Stance]], giving him a unique niche on faster teams, and also giving him buff control, reducing their atk/def
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*Is the only unit in the game with a skill that gains back a press turn lost to [[Intimidating Stance]], giving him a unique niche on faster teams, and also giving him buff control, reducing their ATK/DEF
*As his unique attack skill ramps up, it begins to rival the sheer numbers that [[Koga Saburo]]'s attack can put out, for less mp at p2
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*As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical damage.
*Pierce in phys along with his fire skill piercing allows flexibility in avoiding NDR.
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*Phys Pierce along with Fire Pierce in [[Hell Blaze]] grants flexibility in avoiding NDR and allows him to be used as bait for [[Camael]]'s Spirit Chains (Indignation).
 
*Looks badass as hell
 
*Looks badass as hell
 
|con=
 
|con=
*While the flexibility of two element pierce is nice, it's difficult to raise the damage of two separate elements
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*While the flexibility of two element pierce is nice, it's difficult to raise the damage of two separate elements.
*With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage
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*With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage.
*His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed
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*His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed.
*Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible
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*Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible.
 
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Revision as of 10:26, 30 October 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Cerberus A.jpg Cerberus A
Red Yellow Purple Purple Yellow B C C - -
Pros
  • Is the only unit in the game with a skill that gains back a press turn lost to Intimidating Stance, giving him a unique niche on faster teams, and also giving him buff control, reducing their ATK/DEF
  • As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical damage.
  • Phys Pierce along with Fire Pierce in Hell Blaze grants flexibility in avoiding NDR and allows him to be used as bait for Camael's Spirit Chains (Indignation).
  • Looks badass as hell
Cons
  • While the flexibility of two element pierce is nice, it's difficult to raise the damage of two separate elements.
  • With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage.
  • His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed.
  • Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible.
Notes -

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Solar Prosperity for a offensive buff swing
  • Purple: Epitome of Finesse for increased crit rate and accuracy

Skill Transfers

Damage boosters for Hell Blaze. Crit boosters so Hell Blaze can produce 1/2 Press Turns and more damage. Damage Boosters:

  • Fire Accele: Fire damage modifier + Speed modifier.
  • Fire Survivor: Fire damage modifier + Endure.
  • Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
  • Fire Boost: Early game/budget option.

Crit Boosters:

  • Auto-Rebellion: Guarantees crit on the 1st attack.
  • Savage Glee: More accessible than Auto-Rebellion, and grants the highest crit rate increase.
  • Bloody Glee: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further
  • Epitome of Swiftness: Boosts team speed even further.
  • Enduring Soul/+: Allows him to survive.

Brands

  • Stat priorities: Speed%, Phys ATK%
  • Speed: Boosts team speed even further
  • Divine: Allows him to spam Hell Blaze if P2.
  • War: Boosts his damage.

Mitama

  1. STR (20): Boosts his damage output.
  2. AGI (20): To boost his accuracy and team speed.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

Pascal the dog is not here
ArchPurple.png Transferred Skills Notes:

A great T1 demon as he counteracts enemy Intimidating Stance by replacing the lost Press Turn (once only) and applies a War Cry debuff. Hell Blaze is a good option to weaken enemy tanks before allowing his teammates to clean up as well as it being multi-hit with a decent crit rate means he can easily generate 1/2 press turns. Auto-Rebellion and Charge gained from enemy IS activation means he can nuke down most tanks with ease, especially when using Templar Dragon. Divines/War brands can be used instead if he's used on a more anti-midrange build to dish out more damage.

Auto-Rebellion Fire Accele
Infused Mitama
St 20 Ag 20 Lu 10
Brands
Speed x2 with Phys ATK% primaries and Speed% Tertiaries
Target Stats
-