Difference between revisions of "Cu Chulainn A/Builds"
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*[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker. He is a good candidate for [[Hero Masakado T1]] | *[[Barbed Spear]] deals three separate hits, allowing it to function as an [[Endure]] breaker. He is a good candidate for [[Hero Masakado T1]] | ||
*Auto-Charge at end of turn allows him to deal massive damage if he is not taken out. | *Auto-Charge at end of turn allows him to deal massive damage if he is not taken out. | ||
− | *Teal has [[Drain Phys]] to pair with [[Rama]] in [[Drain Teams]], increasing his survivability. | + | *Teal has [[Drain Phys]] to pair with [[Rama]] in [[Drain Teams]], increasing his survivability which is needed if you want to use Auto-Charge. |
|con= | |con= | ||
− | *Needs to survive an entire round to make use of | + | *Needs to survive an entire round to make use of Auto-Charge. |
− | *Missing just one of [[Barbed Spear]]'s 12 hits | + | *Missing just one of [[Barbed Spear]]'s 12 hits results in lost press turns. |
− | *Requires damage booster transfers | + | *Requires damage booster transfers kit provides none. |
+ | *Auto-Charge does not activate when waves are cleared in PvE! This reduces his damage potential in auto-farming PVE greatly! | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Revision as of 02:19, 14 June 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Cu Chulainn A |
8.5 | 8.5 | 8.5 | ||
Pros |
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Cons |
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