Difference between revisions of "Gurr/Builds"
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(→Role Summary: put him at 6 PVP : though Yaksha Claw is inhrently underwhelming, ailment teams absolutely want very Speedy demons and ailment chain effect.) |
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<section begin=tierentry /> | <section begin=tierentry /> | ||
− | {{TierData|demon=Gurr|pvebest1=Purple|pvebest2= | + | {{TierData|demon=Gurr|pvebest1=Purple|pvebest2=Red|pvpbest1=Purple|pvpbest2=Red |
|pve=5 | |pve=5 | ||
|offensive=6|defensive=6 | |offensive=6|defensive=6 | ||
− | |pro= | + | |pro=*Belongs to the class of "demon you want at least one of in your team to go consistently first in PVE and PVP". |
− | |con= | + | **For PVE, he is not the best one from that class. |
+ | **But he has innate [[Speedster]]. | ||
+ | *[[Yaksha Claw]] a passive quick effect that can inflict Bind: ailment passive quick effects are extremely precious for [[Ailment Team]]. | ||
+ | *This passive pairs perfectly with [[Pale Rider]] one of the strongest ailment demon of the game. | ||
+ | |con=*2 weaknesses | ||
+ | **Phys weakness is extremely disavantageous. | ||
+ | *Yaksha Claw is random target instead of AOE. | ||
+ | *Yaksha Claw cannot bind if it gets Nulled, Repeled or Drained. | ||
+ | **It makes the use of [[Phys Pierce (weak)]] mandatory for a PVP build. | ||
}} | }} | ||
<section end=tierentry /> | <section end=tierentry /> |
Revision as of 15:54, 4 April 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||
Gurr |
5 | 6 | 6 | ||
Pros |
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Cons |
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