Difference between revisions of "Mara/Builds"
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*Meme | *Meme | ||
|con=*Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills. | |con=*Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills. | ||
− | *High MP costs give Mara a big '''refractory period''' | + | *High MP costs give Mara a big '''refractory period'''. |
*Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. | *Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. | ||
*Requires damage boost transfer to '''supplement''' his damage. | *Requires damage boost transfer to '''supplement''' his damage. | ||
*Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result. | *Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result. | ||
− | *Due to Hell Thrust being a multi target attack, Rama and Alilat '''are a turn off''' | + | *Due to Hell Thrust being a multi target attack, Rama and Alilat '''are a turn off'''. |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Revision as of 18:48, 23 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Mara |
7 | 5 | 5 | ||
Pros |
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Cons |
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