Difference between revisions of "Macha/Builds"

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(Role Summary)
(2025 Update)
 
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*[[Red-Feathered Macha]] provides Phys Pierce, a 50% increase to her Battle Speed, +20% to her AC, a +100% Crit rate, and two Endures with 1 HP per battle. Additionally, it lets her start the battle under a state of [[Might]], and if attacking first, places 1 count of [[Spirit Chains of Intimidation]] on all enemies while casting Tarukaja+.
+
*[[Red-Feathered Macha]] provides Phys Pierce, Null [[Charm]], a 50% increase to her Battle Speed, +20% to her AC, a +100% Crit rate, and two Endures with 1 HP per battle. Additionally, it lets her start the battle under a state of [[Might]], and if attacking first, places 1 count of [[Spirit Chains of Intimidation]] on all enemies while casting Tarukaja+.
 
**When Macha deals Physical damage under a state of Might, she will not consume a Press Turn Icon. This is particularly significant as it has NO turn or battle limit. (Does not apply for [[Democalypse]].)
 
**When Macha deals Physical damage under a state of Might, she will not consume a Press Turn Icon. This is particularly significant as it has NO turn or battle limit. (Does not apply for [[Democalypse]].)
*Besides being the first and currently only unit capable of casting Tarukaja+, she is also the first unit to introduce a +20% to Phys damage [[Party Effect]], which applies to all teams in a game mode and even after she is knocked out.  
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**Her built in [[Speedster]] effect pairs perfectly with her high Ag stat, allowing her to act as the team’s Speedbot.
 +
*Besides being the first unit capable of casting Tarukaja+, she is also the first unit to introduce a +20% to Phys damage [[Party Effect]], which applies to all teams in a game mode and even after she is knocked out.  
 
*[[Macha Slash]] is a 250BP ST attack that Bulwark Pierces, re-casts Tarukaja+ and sends Macha into another state of [[Might]].
 
*[[Macha Slash]] is a 250BP ST attack that Bulwark Pierces, re-casts Tarukaja+ and sends Macha into another state of [[Might]].
 
**As the [[Might]] re-application only activates once per turn, this means that Macha will be able to use 2 free Press Turn Icons while dealing damage.
 
**As the [[Might]] re-application only activates once per turn, this means that Macha will be able to use 2 free Press Turn Icons while dealing damage.
 
*Good and useful awakening (except Teal) and Gacha skills, alongside useful Panel upgrades. P2 is the main highlight, as it adds Null [[Bind]], [[Mute]], and [[Curse]], while restoring 2MP to all party members and re-activating Tarukaja+ once per turn.
 
*Good and useful awakening (except Teal) and Gacha skills, alongside useful Panel upgrades. P2 is the main highlight, as it adds Null [[Bind]], [[Mute]], and [[Curse]], while restoring 2MP to all party members and re-activating Tarukaja+ once per turn.
*Incredibly fast, as she boasts a whopping 264 agility which makes her the 6th fastest unit in the game.
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|con=
 
|con=
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*No ailment immunities until P2.
 
*Lackluster Strength stat in 172. Even when landing critical hits, she will do very mediocre amounts of damage.
 
*Lackluster Strength stat in 172. Even when landing critical hits, she will do very mediocre amounts of damage.
 
*No defensive utility, so if she doesn't attack first, she and her team are liable to being completely wiped out.
 
*No defensive utility, so if she doesn't attack first, she and her team are liable to being completely wiped out.
*Doesn't provide much in a meta that is very centered around [[Vanitas]].
+
*Overshadowed by other Speedbots such as [[Shiva M]] and [[Hayataro]], who also provide offensive buff swings, better support effects, and are faster.
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|notes=
 
|notes=
 
|pairwith=
 
|pairwith=
*{{DemonIcon|Artemis|size=32px}} {{DemonIcon|Fionn mac Cumhaill|size=32px}} {{DemonIcon|Shiva M|size=32px}}
+
*'''T1''' {{DemonIcon|Raidou Kuzunoha & Gouto|size=32px}} {{DemonIcon|Hayataro|size=32px}} {{DemonIcon|Shiva M|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
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Latest revision as of 09:19, 13 September 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Macha.jpg Macha
Purple Yellow Red Purple Yellow A B B A
Pros
  • Red-Feathered Macha provides Phys Pierce, Null Charm, a 50% increase to her Battle Speed, +20% to her AC, a +100% Crit rate, and two Endures with 1 HP per battle. Additionally, it lets her start the battle under a state of Might, and if attacking first, places 1 count of Spirit Chains of Intimidation on all enemies while casting Tarukaja+.
    • When Macha deals Physical damage under a state of Might, she will not consume a Press Turn Icon. This is particularly significant as it has NO turn or battle limit. (Does not apply for Democalypse.)
    • Her built in Speedster effect pairs perfectly with her high Ag stat, allowing her to act as the team’s Speedbot.
  • Besides being the first unit capable of casting Tarukaja+, she is also the first unit to introduce a +20% to Phys damage Party Effect, which applies to all teams in a game mode and even after she is knocked out.
  • Macha Slash is a 250BP ST attack that Bulwark Pierces, re-casts Tarukaja+ and sends Macha into another state of Might.
    • As the Might re-application only activates once per turn, this means that Macha will be able to use 2 free Press Turn Icons while dealing damage.
  • Good and useful awakening (except Teal) and Gacha skills, alongside useful Panel upgrades. P2 is the main highlight, as it adds Null Bind, Mute, and Curse, while restoring 2MP to all party members and re-activating Tarukaja+ once per turn.
Cons
  • No ailment immunities until P2.
  • Lackluster Strength stat in 172. Even when landing critical hits, she will do very mediocre amounts of damage.
  • No defensive utility, so if she doesn't attack first, she and her team are liable to being completely wiped out.
  • Overshadowed by other Speedbots such as Shiva M and Hayataro, who also provide offensive buff swings, better support effects, and are faster.
Notes -
Synergies