Difference between revisions of "Uriel/Builds"

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(Role Summary)
(Role Summary: 50% HP)
 
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*One of the core demons in the [[Archangels]] archetype. When combined with two other Herald or Divine demons, [[God's Fire]] dishes out massive damage even before battle really begins. As it is a chain effect, it doesn't consume Press Turns even when hitting NDR+Anti-Pierce.
 
*One of the core demons in the [[Archangels]] archetype. When combined with two other Herald or Divine demons, [[God's Fire]] dishes out massive damage even before battle really begins. As it is a chain effect, it doesn't consume Press Turns even when hitting NDR+Anti-Pierce.
 
*[[God's Fire]] gives your party a [[Tarukaja]] attack buff, and at Panel 2 even adds in a [[Rakunda]] debuff, swinging offensive buffs to your favor.
 
*[[God's Fire]] gives your party a [[Tarukaja]] attack buff, and at Panel 2 even adds in a [[Rakunda]] debuff, swinging offensive buffs to your favor.
 +
*[[Sunrise]] will revive one fallen ally at random with 50% HP up to 6 times, given that he is not afflicted with [[Suppression]]. The revive effect becomes more threatening the more Archangels are on your team.
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*P1 increases his overall damage dealt, while P2 lowers the Fire affinity of all enemies by 1 level if there are 3 or more Divine/Heralds alive on your team.
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*P3 grants a 40% Light/Fire damage boost to Divine/Herald party members, as well as an additional Press Turn to the team whenever Uriel is revived from a demon skill.
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*P4 allows [[Sunrise]] to hit even harder, allowing him to clean up on Endures.
 
|con=
 
|con=
*Needs a team built around him to work.
+
*Needs a team built around him to work well.
 
*Chain effects kill demons before they have a chance to talk, making him less useful for [[Aura Gate]].
 
*Chain effects kill demons before they have a chance to talk, making him less useful for [[Aura Gate]].
 
*Weak to Dark unless Teal.
 
*Weak to Dark unless Teal.
*A unique AoE passive and random target chain make using him a liability against Demeter.
+
*A unique AoE passive and random target chain make using him a liability against NDR Pierce teams.
 
*His innate [[Mahamadyne]] basically became useless when his [[Sunrise]] gained the attribute of selecting either Fire or Light.
 
*His innate [[Mahamadyne]] basically became useless when his [[Sunrise]] gained the attribute of selecting either Fire or Light.
 
|notes=
 
|notes=
*Reflected [[God's Fire]] will damage him because of innate Pierce. Beware of [[Repel Pierce]] units such as [[Kalki]].
+
*Reflected [[God's Fire]] will damage him because of innate Pierce. Beware of [[Repel Pierce]] units such as [[Kalki]] and [[Femto]].
*Requires additional MP Support when going against [[Alice A]] teams.
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|pairwith=
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*{{DemonIcon|Gabriel|size=32px}} {{DemonIcon|Raphael|size=32px}} {{DemonIcon|Aniel|size=32px}} {{DemonIcon|Metatron M|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
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Latest revision as of 14:01, 24 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Uriel.jpg Uriel
Teal Purple Purple B B B -
Pros
  • One of the core demons in the Archangels archetype. When combined with two other Herald or Divine demons, God's Fire dishes out massive damage even before battle really begins. As it is a chain effect, it doesn't consume Press Turns even when hitting NDR+Anti-Pierce.
  • God's Fire gives your party a Tarukaja attack buff, and at Panel 2 even adds in a Rakunda debuff, swinging offensive buffs to your favor.
  • Sunrise will revive one fallen ally at random with 50% HP up to 6 times, given that he is not afflicted with Suppression. The revive effect becomes more threatening the more Archangels are on your team.
  • P1 increases his overall damage dealt, while P2 lowers the Fire affinity of all enemies by 1 level if there are 3 or more Divine/Heralds alive on your team.
  • P3 grants a 40% Light/Fire damage boost to Divine/Herald party members, as well as an additional Press Turn to the team whenever Uriel is revived from a demon skill.
  • P4 allows Sunrise to hit even harder, allowing him to clean up on Endures.
Cons
  • Needs a team built around him to work well.
  • Chain effects kill demons before they have a chance to talk, making him less useful for Aura Gate.
  • Weak to Dark unless Teal.
  • A unique AoE passive and random target chain make using him a liability against NDR Pierce teams.
  • His innate Mahamadyne basically became useless when his Sunrise gained the attribute of selecting either Fire or Light.
Notes
Synergies

PvE Builds

Archetype(s)

  • Purple: Fire Enhancement to boost God's Fire and Sunrise's damage.
  • Teal: Repel Dark to cover his weakness

Skill Transfers

Damage boosters so God's Fire and Sunrise will deal as much damage as possible. Damage Boosters:

  • Fire Amp: Highest Fire damage modifier.
  • Butcher: Boosts both Sunrise and God's Fire damage as they are AOE and random attacks respectively.
  • Fire Survivor: Fire damage modifier + endure.
  • Fire Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Divine: Allows him to cast Sunrise more often.
  • Spell: Boosts his damage.
  • Speed: Boosts team speed even further

Mitama

  1. MAG (20): Boosts his damage output.
  2. AGI (20): To boost team speed.

Build(s)

I'm your fire, your desire
ArchPurple.png Transferred Skills Notes:

He's one of the core demons in the Archangel team as he provides strong Fire damage + God's Fire provides ATK buff and DEF debuff if P2.

Butcher Fire Amp
Infused Mitama
Ma 20 Ag 20
Brands
Divine + Speed with Mag ATK%
Target Stats
-


PvP Builds