Difference between revisions of "Osiris/Builds"

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(2025 Update)
 
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<section begin=tierentry />{{TierListData|demon=Osiris|pvebest1=Purple|pvpbest1=Purple
 
<section begin=tierentry />{{TierListData|demon=Osiris|pvebest1=Purple|pvpbest1=Purple
 
|pve=A
 
|pve=A
|offensive=A|defensive=A
+
|offensive=B|defensive=B
 
|pro=
 
|pro=
*
+
*Bulky, with innate +100% to Max HP from [[Life Surge]] and [[Inventio]]. [[Dark Vital]] in purple grants an extra +20% HP.
 +
*Once per turn, [[Inventio]] will revive all downed party members, including [[Osiris]], at the start of own turn and when [[Underworld Miasma]] is used, it also generates one extra Press Turn when an ally is revived via a skill. This effect is incredible for getting the party back up and able to countersweep the enemy team if they are not able to win on the first turn.
 +
*As if that wasn't enough, [[Inventio]] lets the skill user start the battle with 2 counts of [[Fortify]] applied, along with giving a -10% damage reduction effect per count of [[Fortify]] applied, adding up to -50% damage received at max effect.
 +
**At the start of enemy turn, [[Inventio]] also heals 30% HP of all party members at the start of enemy turn, keeping everyone healthy enough to survive.
 +
*[[Underworld Miasma]] is a strong Dark nuke that scales off 30% Max HP, perfect for [[Osiris]], who already wants the extra bulk to support his team.
 +
**If successful, [[Underworld Miasma]] will add 1 count of [[Fortify]] to the skill user, further increasing both their bulk and damage.
 +
*Good panels that add [[Null Bind]], great for helping [[Osiris]]'s chains always fire off, extra dark damage and bulk, and a 1-turn [[Defensive Cry]], helping with survivability.
 
|con=
 
|con=
*
+
*No way to remove revive seal is an issue against [[Chefei]].
 +
*Not fast enough or supportive enough to fit on a T1 team, nor bulky enough and lacks the supportive benefits of most newer T2 units.
 
|notes=
 
|notes=
*This is a placeholder tier entry in order to remove missing pages.
 
*The rating and recommended colors are accurate though
 
*Actual tier entry coming soon
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 06:13, 7 September 2025

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Osiris.jpg Osiris
Purple Purple A B B -
Pros
  • Bulky, with innate +100% to Max HP from Life Surge and Inventio. Dark Vital in purple grants an extra +20% HP.
  • Once per turn, Inventio will revive all downed party members, including Osiris, at the start of own turn and when Underworld Miasma is used, it also generates one extra Press Turn when an ally is revived via a skill. This effect is incredible for getting the party back up and able to countersweep the enemy team if they are not able to win on the first turn.
  • As if that wasn't enough, Inventio lets the skill user start the battle with 2 counts of Fortify applied, along with giving a -10% damage reduction effect per count of Fortify applied, adding up to -50% damage received at max effect.
    • At the start of enemy turn, Inventio also heals 30% HP of all party members at the start of enemy turn, keeping everyone healthy enough to survive.
  • Underworld Miasma is a strong Dark nuke that scales off 30% Max HP, perfect for Osiris, who already wants the extra bulk to support his team.
    • If successful, Underworld Miasma will add 1 count of Fortify to the skill user, further increasing both their bulk and damage.
  • Good panels that add Null Bind, great for helping Osiris's chains always fire off, extra dark damage and bulk, and a 1-turn Defensive Cry, helping with survivability.
Cons
  • No way to remove revive seal is an issue against Chefei.
  • Not fast enough or supportive enough to fit on a T1 team, nor bulky enough and lacks the supportive benefits of most newer T2 units.
Notes -
Synergies -