Difference between revisions of "Flauros/Builds"

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(Role Summary)
(Role Summary: synergies)
 
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*With Panel 2 unlocked, Flauros absolutely wrecks Phys [[Democalypse]] Preliminary Phase, farming an absurd amount of multiplier due to the way his skills are coded (see Notes for more details).
 
*With Panel 2 unlocked, Flauros absolutely wrecks Phys [[Democalypse]] Preliminary Phase, farming an absurd amount of multiplier due to the way his skills are coded (see Notes for more details).
*Comboes well with [[Marici]], as [[Iron Fist]] and [[Hell Leopard]] are considered different skills and will hence trigger [[Shimmer Arrow]] twice.
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*Comboes well with [[Marici]] or [[Hachiman]], as [[Iron Fist]] and [[Hell Leopard]] are considered different skills and will hence trigger [[Shimmer Arrow]] (or [[Jingu's Divine Light]]) twice.
 
*Can also be used in the [[Democalypse]] Boss Phase, as [[Hell Leopard]] will confer [[Tarukaja]] and [[Sukukaja]] to the team, allowing your other teammates to hit harder.
 
*Can also be used in the [[Democalypse]] Boss Phase, as [[Hell Leopard]] will confer [[Tarukaja]] and [[Sukukaja]] to the team, allowing your other teammates to hit harder.
 
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*In [[Democalypse]] Preliminary Phase, you can only gain the +0.1 weakness hit multiplier once '''per skill''', no matter how many times the skill hits. This is why you cannot gain more than +0.4 multiplier from skills like [[Ashura]], [[Dragon Blade]] and [[MahaLantine]]. '''However''', Flauros can repeatedly gain weakness hit multiplier, as [[Hell Leopard]], [[Iron Fist]] and his Panel 2 chain effect are coded as different skills, bypassing the "only once per skill" limitation.
 
*In [[Democalypse]] Preliminary Phase, you can only gain the +0.1 weakness hit multiplier once '''per skill''', no matter how many times the skill hits. This is why you cannot gain more than +0.4 multiplier from skills like [[Ashura]], [[Dragon Blade]] and [[MahaLantine]]. '''However''', Flauros can repeatedly gain weakness hit multiplier, as [[Hell Leopard]], [[Iron Fist]] and his Panel 2 chain effect are coded as different skills, bypassing the "only once per skill" limitation.
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* {{DemonIcon|Hachiman|size=32px}} {{DemonIcon|Marici|size=32px}}
 
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Latest revision as of 01:04, 26 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Flauros.jpg Flauros
Purple Purple Clear D F F -
Pros
Cons
  • Weak to Ice unless Teal.
  • Does not gain true Phys Pierce unless fully panelled. This can cause issues with his innate Death Counter and/or when he runs out of MP. It also makes his Red Archetype less appealing as a result.
  • Low Base power on his skills means he will struggle to do damage.
  • P2 will consume the Rebellion buff granted by Hell Leopard. This ends up decreasing his damage, as the Rebellion buff is wasted on the 75BP chain instead of his 130BP (more if levelled) Iron Fist.
  • Due to each chain being a different skill, he procs tons of Demeter bulwarks, making him absolutely useless in the current pvp meta.
Notes
  • In Democalypse Preliminary Phase, you can only gain the +0.1 weakness hit multiplier once per skill, no matter how many times the skill hits. This is why you cannot gain more than +0.4 multiplier from skills like Ashura, Dragon Blade and MahaLantine. However, Flauros can repeatedly gain weakness hit multiplier, as Hell Leopard, Iron Fist and his Panel 2 chain effect are coded as different skills, bypassing the "only once per skill" limitation.
Synergies

PvE Builds

PvP Builds