Difference between revisions of "Guedhe/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary: tier list update)
(Role Summary)
 
Line 15: Line 15:
 
<section begin=tierentry />{{TierListData|demon=Guedhe|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow
 
<section begin=tierentry />{{TierListData|demon=Guedhe|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=B
 
|pve=B
|offensive=A|defensive=A
+
|offensive=B|defensive=B
 
|democPrelim=3
 
|democPrelim=3
 
|democBoss=5
 
|democBoss=5

Latest revision as of 19:55, 23 June 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Guedhe.jpg Guedhe
Yellow Purple Yellow B B B -
Pros
  • A unique evasion tank, with 65% evasion baked into his kit, and many benefits from evading attacks.
  • Hedonistic Reaper guarantees that if his team goes second, the opponents will end up in Gloom, because first the skill removes Zenith, then inflicts Gloom. Additionally, if anybody on his team dodges a Physical attack, he inflicts Gloom, a two turn Sukunda, and enemies in Gloom take 25% extra damage from Physical type attacks, deal 25% less damage with the same, and also have a 20% reduced hit rate and 30% reduced evasion rate, helping him dodge and also hit enemies. Additionally, this skill grants Dark Pierce.
  • Dark Gift is a Dark Physical attack with high 250 BP scaling off MATK, and a 100% crit rate, that also inflicts Gloom if it is successful.
  • Strong against units like Gozu-Tennoh, who tend to have trouble hitting evasive targets. By dodging Mantra, he can help counter sweep. Also helps counter Odin A's Zenith and Gloom combo, by removing his Zenith constantly.
  • Strong in Dark Democ, where Dark Gift can easily crit when combined with Glee brands, making him extremely powerful against the boss.
  • Powerful panels, with accuracy, evasion, damage, and a once a turn Charge if a party member dodges an attack, making his next Dark Gift hurt.
Cons
  • Lacks any innate HP boosters, and has only 147 VIT, meaning if he is hit, or hit by magic skills, he tends to melt quickly. He tends to be an all or nothing unit.
  • 154 AGI is relatively high for a unit with Intimidating Stance but also low for an evasive unit, meaning even with his 65% innate, he could still be hit.
  • No Null Mortal means if he is hit, he will be hit by Mantra's mortal.
  • Suffers from the same problem every other evasion unit does: In order to invest enough in evasion to consistently dodge, he misses out on a lot of damage investment, meaning his skills won't be as threatening.
  • The minimum hit chance of 15% can come to bite you no matter how evasive you are.
Notes
  • Cool ass hat.
Synergies -

PvE Builds

PvP Builds