Difference between revisions of "Es"

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(Updated by Sire. This was done by a bot.)
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|rarity= 4
 
|rarity= 4
 
|ai= Support
 
|ai= Support
|max_hp= 1084 (154/377)
+
|max_hp= 1084 (193/432)
|max_str= 103 (258/377)
+
|max_str= 103 (286/432)
|max_mag= 174 (158/377)
+
|max_mag= 174 (186/432)
|max_vit= 152 (153/377)
+
|max_vit= 152 (193/432)
|max_agi= 116 (293/377)
+
|max_agi= 116 (341/432)
|max_luck= 174 (24/377)
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|max_luck= 174 (27/432)
 
|patk= 546
 
|patk= 546
 
|pdef= 548
 
|pdef= 548

Latest revision as of 13:13, 14 November 2024

Stats

Es.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Weak - - - Repel Repel
Info
Rarity Race Grade AI
4★ Wood 67 Support
6★ Stats
HP 1084 (193/432) Vitality 152 (193/432)
Strength 103 (286/432) Agility 116 (341/432)
Magic 174 (186/432) Luck 174 (27/432)
PATK 546 PDEF 548
MATK 695 MDEF 584
Innate Skills
Ailment.png Mahamakajam 6 MP 30% chance to inflict Mute on All Enemies.
Passive.png Power of Life Passive -30% chance of receiving status ailments.

Activates the following Chain Effect at the beginning of the 1st turn:

Enters a state of Lydia.
Passive.png Ego Erosion Passive While the one with this skill is alive, enemy's natural recovery rate of status ailments reduced by 10%.

Lv2: While the one with this skill is alive, -5% to enemy's natural recovery rate of status ailments.
Lv3: While the one with this skill is alive, -10% to enemy's natural recovery rate of status ailments.

Lv4: While the one with this skill is alive, -15% to enemy's natural recovery rate of status ailments.
ArchClear.png
Awaken: Passive.png Infernal Mask Passive -60% chance of receiving status ailments.
Gacha: -
ArchRed.png
Awaken: Almighty.png Mind Break 5 MP Inflicts Almighty (Magic) damage with 80 power on a Single Enemy and reduces MP by 3 MP.
Gacha: Light.png Judgement Light 4 MP Inflicts Light (Magic) damage 2 to 4 times with 45 power on Random Enemies.
ArchYellow.png
Awaken: Ailment.png Mahashibaboo 6 MP 30% chance to inflict Bind on All Enemies.
Gacha: Passive.png Fast Recovery Passive +20% to status ailment auto cure rate.
ArchPurple.png
Awaken: Passive.png Insanity Passive +20% chance to inflict status ailments.
Gacha: Support.png Barrier Break 3 MP Remove Barrier from All Enemies.
ArchTeal.png
Awaken: Passive.png Null Fire Passive Adds Fire Null.
Gacha: Passive.png Resist Force Passive Adds Force Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus -15% chance of receiving status ailments. +10% chance to inflict status ailments. +20% to max HP.
Panel Step Stat Bonus HP: +150(MAX) Mag DEF: +80(MAX) HP: +150(MAX)

Availability


Es/Sword Es/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Es.jpg Es
Clear Clear Purple Red 1 3 2 1 1
Pros
  • Able to serve a variety of roles based on color:
    • Clear's Infernal Mask combined with Power of Life and Panel 1 sums to -105% ailment chance, potentially allowing Es to be a cleanser if transferred Prayer (but probably not Silent Prayer, as it would remove Lydia).
    • Purple's Insanity combined with Es's high LUK means they can act as an ailmenter.
    • Red's Mind Break can be used to sap enemy MP in PvP.
    • Yellow's Mahashibaboo can inflict Bind, which is more disruptive to enemies than Mute.
  • Ego Erosion decreases auto-cure rate for all ailments, letting Es fit flexibly into a variety of ailment teams.
  • Power of Life gives auto-Lydia to help Es stay alive.
Cons
  • Very low AGI.
  • Low VIT hurts Es's survivability.
  • Weak to Fire unless Teal.
Notes -

PvE Builds

PvP Builds

  Info   Builds   Lore    

Official Profile

Instinctual desires buried deep within the human psyche. The famed Austrian psychologist, Freud, described this as one of the three agents, the id, that encompass human mentality. Es embodies this instinctual, uncoordinated energy that drives our subconscious minds towards attaining pleasure and fulfilling our own selfish needs. In reality, humans are grounded by social niceties with the ego acting as the mediator between the id and any such rules or constructs. Nonetheless, Es will attempt to draw our carnal desires to the surface, while a mind's super-ego works to counter this.