Difference between revisions of "Guts/Builds"

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(Role Summary)
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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
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! colspan="3" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Guts|pvebest1=Purple|pvpbest1=Purple
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<section begin=tierentry />{{TierListData|demon=Guts|pvebest1=Purple|pvpbest1=Purple
|pve=4
+
|pve=B
|offensive=4|defensive=4
+
|offensive=C|defensive=C|tournament=C
 
|democPrelim=5
 
|democPrelim=5
 
|democBoss=2
 
|democBoss=2
 
|pro=
 
|pro=
*Extremely high Crit rate thanks to innate [[Savage Glee]] and [[The Struggler]]. [[Butcher]] in Purple further augments his damage.  
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*Extremely high Crit rate thanks to innate [[Savage Glee]] and [[The Struggler]]. [[Butcher]] in Purple further augments his damage.  Additionally, [[The Struggler]] grants [[Phys Pierce]], 20% damage done with physical skills, 20% accuracy, and reduces mp cost of all Physical skills by 1.
*[[Dragon Slayer]] does insane AOE Piercing Physical damage and bypasses [[Endure]]-type skills. It can also be cast Turn 1 due to its low MP cost.
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*[[Dragon Slayer]] does ramping aoe physical damage, starting at 130 and ramping up to 160, matching [[Gigantomachia]]'s damage, but at 4MP and with added crit rate and a 2MP removal at boost 2. It also ignores all counter skills and at Boost 1, ignores [[Endure]]s.
*Is decently tanky thanks to good bulk and [[The Struggler]] providing him a better [[Enduring Soul]].  
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*Is decently tanky thanks to good bulk and [[The Struggler]] providing him a better [[Enduring Soul]] that triggers 5(!) times.
*Panel 1 gives him access to a Piercing Fire Physical AOE that does not cost MP, very useful against MP denial teams.
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*Panel 1 gives him access to a Bulwark-Piercing Fire Physical AOE that does not cost MP, very useful against MP denial teams, and panel 4 makes a similar effect occur every time an enemy is downed, potentially chaining to sweep the enemy.
 +
*Other panels add more accuracy, damage, and HP, and cause [[Dragon Slayer]] to start at boost level 1.
 +
*His Panel 1 and 4 Chains Bulwark Pierce, allowing him to break through [[Demeter]] teams.
 
|con=
 
|con=
*Having no innate ST skills means he will be walled by Phys Anti-Pierce. It is recommended to pair him with demons like [[Alice]] to eliminate Phys Anti-Pierce demons that prevent him from sweeping.
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*Having no innate Single Target skills means he has trouble with Repel Pierce demons, such as [[Kalki]].  He also isn't the best at taking down bosses.
*No natural Pierce outside Panel 2 might cause issues when out of MP.
+
*Average speed, bulk, and utility make it hard for him to fit into any team as the best slot.
 
|notes=
 
|notes=
 +
*Cannot be used in the same team as [[Berserker Guts]].
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
*A big issue in this game is how collab units are near irrelevant in the game. Barely any collab unit is even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isnt the case with this game.
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*Buffed during [[Femto]] Collab re-run.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 05:38, 5 September 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Guts.jpg Guts
Purple Purple B C C C
Pros
  • Extremely high Crit rate thanks to innate Savage Glee and The Struggler. Butcher in Purple further augments his damage. Additionally, The Struggler grants Phys Pierce, 20% damage done with physical skills, 20% accuracy, and reduces mp cost of all Physical skills by 1.
  • Dragon Slayer does ramping aoe physical damage, starting at 130 and ramping up to 160, matching Gigantomachia's damage, but at 4MP and with added crit rate and a 2MP removal at boost 2. It also ignores all counter skills and at Boost 1, ignores Endures.
  • Is decently tanky thanks to good bulk and The Struggler providing him a better Enduring Soul that triggers 5(!) times.
  • Panel 1 gives him access to a Bulwark-Piercing Fire Physical AOE that does not cost MP, very useful against MP denial teams, and panel 4 makes a similar effect occur every time an enemy is downed, potentially chaining to sweep the enemy.
  • Other panels add more accuracy, damage, and HP, and cause Dragon Slayer to start at boost level 1.
  • His Panel 1 and 4 Chains Bulwark Pierce, allowing him to break through Demeter teams.
Cons
  • Having no innate Single Target skills means he has trouble with Repel Pierce demons, such as Kalki. He also isn't the best at taking down bosses.
  • Average speed, bulk, and utility make it hard for him to fit into any team as the best slot.
Notes
  • Cannot be used in the same team as Berserker Guts.
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
  • Buffed during Femto Collab re-run.
Synergies -

PvE Builds

PvP Builds