Difference between revisions of "Zodd/Builds"

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(Role Summary)
(Role Summary)
 
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Zodd|pvebest1=Clear|pvebest2=Red|pvpbest1=Purple
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<section begin=tierentry />{{TierListData|demon=Zodd|pvebest1=Clear|pvebest2=Red|pvpbest1=Purple
|pve=3
+
|pve=C
|offensive=3|defensive=3
+
|offensive=D|defensive=D
 
|democPrelim=3
 
|democPrelim=3
 
|democBoss=1
 
|democBoss=1
 
|pro=
 
|pro=
*[[Rip]] does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly.
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*[[Rip]] does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly.  At max boost it has 170 BP and 70% crit rate, making it do massive damage when combined with his sky high STR stat.
*[[Nosferatu]] increases his damage every turn (up to 60% after 4 turns). This makes him excellent for long, sustained fights, especially since he can heal himself with [[Rip]].
+
*[[Nosferatu]] increases his damage every turn (up to 100% after 5 turns). This makes him excellent for long, sustained fights, especially since he can heal himself with [[Rip]].  It also grants Phys Pierce, bulk, accuracy, an endure, and damage bonus and reduction when he's under 50% HP.
 
*[[Mana Aid]] in Clear is very useful for PvE, as it ensures he can spam [[Rip]] every wave.
 
*[[Mana Aid]] in Clear is very useful for PvE, as it ensures he can spam [[Rip]] every wave.
 
*Very tanky thanks to incredible bulk and [[Nosferatu]] providing him a better [[Enduring Soul]]. Purple gives him [[Null Mortal]] which makes him even harder to kill.
 
*Very tanky thanks to incredible bulk and [[Nosferatu]] providing him a better [[Enduring Soul]]. Purple gives him [[Null Mortal]] which makes him even harder to kill.
*Red gives him access to discounted [[Megaton Raid]]. Note that it will not pierce without Panel 2 though!
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*Red grants a ST skill and Teal grants [[Drain Phys]], both having their uses.
 +
*Great panels, with damage, accuracy, hp, an [[Infinite Chakra]] effect, and a chain effect when he's hit by a physical attack, doing an HP draining 80BP physical attack.
 
|con=
 
|con=
 
*Has accuracy issues due to low AGI and middling LUK.
 
*Has accuracy issues due to low AGI and middling LUK.
*No natural Pierce outside Panel 2 might cause issues when out of MP.
+
*Being aoe focused can be a liability against [[Demeter]]. Consider using [[Charge]] to bypass her bulwarks.
 
|notes=
 
|notes=
 
*A very useful unit for beginners to cruise through the early parts of PvE.
 
*A very useful unit for beginners to cruise through the early parts of PvE.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if he will be rerun.
*A big issue with this game is how collab units are near irrelevant for pvp or even pve. Barely any collab units are even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isn't the case with this game.
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 12:23, 3 November 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Zodd.jpg Zodd
Clear Red Purple C D D -
Pros
  • Rip does AOE Piercing Physical damage and heals him by 50% of the damage dealt. It also refunds 2 MP when maxed, allowing you to spam it repeatedly. At max boost it has 170 BP and 70% crit rate, making it do massive damage when combined with his sky high STR stat.
  • Nosferatu increases his damage every turn (up to 100% after 5 turns). This makes him excellent for long, sustained fights, especially since he can heal himself with Rip. It also grants Phys Pierce, bulk, accuracy, an endure, and damage bonus and reduction when he's under 50% HP.
  • Mana Aid in Clear is very useful for PvE, as it ensures he can spam Rip every wave.
  • Very tanky thanks to incredible bulk and Nosferatu providing him a better Enduring Soul. Purple gives him Null Mortal which makes him even harder to kill.
  • Red grants a ST skill and Teal grants Drain Phys, both having their uses.
  • Great panels, with damage, accuracy, hp, an Infinite Chakra effect, and a chain effect when he's hit by a physical attack, doing an HP draining 80BP physical attack.
Cons
  • Has accuracy issues due to low AGI and middling LUK.
  • Being aoe focused can be a liability against Demeter. Consider using Charge to bypass her bulwarks.
Notes
  • A very useful unit for beginners to cruise through the early parts of PvE.
  • Limited-time Collaboration unit. Nobody knows if he will be rerun.
Synergies -

PvE Builds

PvP Builds