Difference between revisions of "Schierke/Builds"

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(Role Summary)
(Role Summary: no bulwark pierce)
 
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Schierke|pvebest1=Any|pvpbest1=Any
+
<section begin=tierentry />{{TierListData|demon=Schierke|pvebest1=Red|pvebest2=Yellow|pvpbest1=Any
|pve=3
+
|pve=C
|offensive=1|defensive=1
+
|offensive=F|defensive=F
 
|democPrelim=4
 
|democPrelim=4
 
|democBoss=2
 
|democBoss=2
 
|pro=
 
|pro=
 +
*The only unit in the game with quadruple pierce in Panel 1, gaining Fire/Ice/Elec/Force Pierce.
 
*[[Summon Elementals]] debuffs a fixed stat depending on Element. The [[Rakunda]] effect from Fire Elemental Summon makes her particularly good for Fire [[Democalypse]].
 
*[[Summon Elementals]] debuffs a fixed stat depending on Element. The [[Rakunda]] effect from Fire Elemental Summon makes her particularly good for Fire [[Democalypse]].
*Access to three elements and innate [[Mana Aid]] makes her a useful PvE and [[Democalypse]] sweeper.
+
*Access to three elements (four if Red) and innate [[Mana Aid]] makes her a useful PvE and [[Democalypse]] sweeper.
 +
*Gains a variety of supportive effects in her panels, granting team Fire/Ice/Elec/Force damage, Barrier to her team, along with Fire/Ice/Elec/Force pierce and damage, weak point damage, and a end of turn [[Concentrate]] effect for herself.
 
|con=
 
|con=
*You are at the AI's Mercy on which Element gets cast.
+
*If the enemies don't all have the same elemental weakness, then you are at the AI's Mercy as to which Element gets cast.
*[[Summon Elementals]] is only useable once every two turns.
+
*[[Summon Elementals]] is only usable once every two turns.
 
*Both her skills have levels, making her a very costly investment [[Skill Transfer|Kasane]]-wise.
 
*Both her skills have levels, making her a very costly investment [[Skill Transfer|Kasane]]-wise.
*No Pierce on [[Elemental Magic]] outside Panel 3.
+
*No Pierce on [[Elemental Magic]] and Red's [[Thunder Reign]] unless panel 1.
 +
*No Bulwark Pierce.
 +
*Pretty much hard designed for Democalypse and PVE, and even in Democalypse she doesn't compare to the higher level [[Hachiman]] teams.
 
|notes=
 
|notes=
*A big issue in this game is how collab units are near irrelevant in the game. Barely any collab unit is even remotely useful in today's meta which is infuriating considering how limited and hard to get they are. Almost all of them get outclassed by non-collab units that are way easier to get. Some of them like [[Meliodas]], [[Ban]], [[Berserker Guts]] and [[Griffith]] have their niches but require a lot of investment and a very specific team composition to get the most out of them. You'd think that just on the fact that they're limited time collab units, making them some of the best units in the game would be a priority but that isnt the case with this game.
 
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 19:32, 14 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Schierke.jpg Schierke
Red Yellow Any C F F -
Pros
  • The only unit in the game with quadruple pierce in Panel 1, gaining Fire/Ice/Elec/Force Pierce.
  • Summon Elementals debuffs a fixed stat depending on Element. The Rakunda effect from Fire Elemental Summon makes her particularly good for Fire Democalypse.
  • Access to three elements (four if Red) and innate Mana Aid makes her a useful PvE and Democalypse sweeper.
  • Gains a variety of supportive effects in her panels, granting team Fire/Ice/Elec/Force damage, Barrier to her team, along with Fire/Ice/Elec/Force pierce and damage, weak point damage, and a end of turn Concentrate effect for herself.
Cons
  • If the enemies don't all have the same elemental weakness, then you are at the AI's Mercy as to which Element gets cast.
  • Summon Elementals is only usable once every two turns.
  • Both her skills have levels, making her a very costly investment Kasane-wise.
  • No Pierce on Elemental Magic and Red's Thunder Reign unless panel 1.
  • No Bulwark Pierce.
  • Pretty much hard designed for Democalypse and PVE, and even in Democalypse she doesn't compare to the higher level Hachiman teams.
Notes -
Synergies -

PvE Builds

PvP Builds