Difference between revisions of "Flauros Hallel/Builds"
m ([BOT] Tier list sync) |
(→Role Summary: damage booster on p3, but that's late, so he would still want other boosters) |
||
(8 intermediate revisions by 3 users not shown) | |||
Line 10: | Line 10: | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Flauros Hallel|pvebest1=Red|pvpbest1=Teal |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D |
− | |||
− | |||
|pro= | |pro= | ||
− | * | + | *Demons are Revive Sealed when they are killed by [[Baptisma]], unable to be revived. |
− | *Unlike [[ | + | *Unlike [[Zeus]]' [[Keraunos]] and [[Astaroth]]'s [[Lord Astaroth]], [[Baptisma]] is a Magic skill instead of being a Physical Skill. While it cannot crit as a result, it also cannot miss, giving [[Flauros Hallel]] the edge against evasive units. |
− | *[[Halo of Hallel]] gains boost levels as the fight drags on. At max level, it confers team-wide [[Lydia]] and [[Luster Candy]], providing your team an incredible amount of sustain. | + | *[[Halo of Hallel]] gains boost levels as the fight drags on. At max level, it confers team-wide [[Lydia]] and [[Luster Candy]], providing your team an incredible amount of sustain. |
− | * | + | *Has synergy with [[Apsu]], as he can re-apply [[Lydia]]. |
|con= | |con= | ||
− | * | + | *[[Repel Elec]] is no longer as useful as it used to be due to [[Zeus]]. |
− | *Requires a good team built around him to really shine. | + | *No damage boosters until panel 3, so damage booster transfers are mandatory. |
+ | *Requires a good team built around him to really shine. | ||
|notes= | |notes= | ||
*As he does not gain [[Null Curse]] until he actually gets a turn, he can be killed by [[Angra Mainyu]] + [[Alice A]] combos if outsped. | *As he does not gain [[Null Curse]] until he actually gets a turn, he can be killed by [[Angra Mainyu]] + [[Alice A]] combos if outsped. | ||
Line 34: | Line 32: | ||
== PvE Builds == | == PvE Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * Red: Discounted Light AOE in the form of Mahamadyne. | ||
+ | * Purple: Null Charm for certain fights that inflict charm. | ||
+ | * Teal: Repel Elec to be paired with Alilat/Atavaka or Demiurge to cheese certain boss fights. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage boosters is a must have due to his lack of innate damage modifiers. | ||
+ | |||
+ | Damage Boosters: | ||
+ | * Light Amp: Highest Light damage modifier. | ||
+ | * Master Assassin: Boosts ST damage for Baptisma | ||
+ | * Light Boost/Assassin: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Speedster: Boosts team speed if needed. | ||
+ | * Enduring Soul/Endure: Allows him to stack endures to survive as long as possible in order to actiavte Halo of Hallel as often as possible. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Mag ATK% | ||
+ | * Spell: Boosts his damage. | ||
+ | * Ward: Gives him protection from ailments for 3 turns. | ||
+ | * Speed: Boosts team speed if needed | ||
+ | * Life: Adds bulk while still maintaining damage with Mag ATK% | ||
+ | * Divine: Allows FlaurosH to spam Baptisma. Not as useful if P2. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # MAG (20): Boosts damage output. | ||
+ | # VIT (20/10): Adds bulk. | ||
+ | # AGI (20/10): Boosts team speed if needed. | ||
+ | |||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Boss Fight MVP | ||
+ | |archetype=Teal | ||
+ | |skill1=Master Assassin | ||
+ | |skill2=Light Amp | ||
+ | |stmitama= | ||
+ | |mamitama=20 | ||
+ | |vimitama=20 | ||
+ | |agmitama= | ||
+ | |lumitama=10 | ||
+ | |brands=Spell/Life + Ward/Speed with Mag ATK%. | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=Spell helps to melt HP bars if going for a fast clear, but Life helps him to survive longer while still able to dish out damage. Halo of Hallel is a powerful passive that gives AOE Lydia for team survivability and Fast Luster (1 turn) for constant buffs, at max boost level, which what makes him perfect for boss fights | ||
+ | }} | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 18:31, 20 April 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Flauros Hallel |
B | D | D | - | |||
Pros |
|
||||||
Cons |
|
||||||
Notes |
|
||||||
Synergies | - | ||||||
PvE Builds
Archetype(s)
- Red: Discounted Light AOE in the form of Mahamadyne.
- Purple: Null Charm for certain fights that inflict charm.
- Teal: Repel Elec to be paired with Alilat/Atavaka or Demiurge to cheese certain boss fights.
Skill Transfers
Damage boosters is a must have due to his lack of innate damage modifiers.
Damage Boosters:
- Light Amp: Highest Light damage modifier.
- Master Assassin: Boosts ST damage for Baptisma
- Light Boost/Assassin: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed if needed.
- Enduring Soul/Endure: Allows him to stack endures to survive as long as possible in order to actiavte Halo of Hallel as often as possible.
Brands
- Stat priorities: Mag ATK%
- Spell: Boosts his damage.
- Ward: Gives him protection from ailments for 3 turns.
- Speed: Boosts team speed if needed
- Life: Adds bulk while still maintaining damage with Mag ATK%
- Divine: Allows FlaurosH to spam Baptisma. Not as useful if P2.
Mitama
- MAG (20): Boosts damage output.
- VIT (20/10): Adds bulk.
- AGI (20/10): Boosts team speed if needed.
Build(s)
Boss Fight MVP | |||
---|---|---|---|
Transferred Skills | Notes:
Spell helps to melt HP bars if going for a fast clear, but Life helps him to survive longer while still able to dish out damage. Halo of Hallel is a powerful passive that gives AOE Lydia for team survivability and Fast Luster (1 turn) for constant buffs, at max boost level, which what makes him perfect for boss fights | ||
Master Assassin | Light Amp | ||
Infused Mitama | |||
Ma 20 Vi 20 Lu 10 | |||
Brands | |||
Spell/Life + Ward/Speed with Mag ATK%. | |||
Target Stats | |||
- |