Difference between revisions of "Uriel/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Uriel|pvebest1=Teal|pvebest2=Purple|pvpbest1=Purple |
− | |pve= | + | |pve=B |
− | |offensive=|defensive= | + | |offensive=B|defensive=B |
+ | |democPrelim=4 | ||
+ | |democBoss=5 | ||
|pro= | |pro= | ||
+ | *One of the core demons in the [[Archangels]] archetype. When combined with two other Herald or Divine demons, [[God's Fire]] dishes out massive damage even before battle really begins. As it is a chain effect, it doesn't consume Press Turns even when hitting NDR+Anti-Pierce. | ||
+ | *[[God's Fire]] gives your party a [[Tarukaja]] attack buff, and at Panel 2 even adds in a [[Rakunda]] debuff, swinging offensive buffs to your favor. | ||
+ | *[[Sunrise]] will revive one fallen ally at random with 50% HP up to 6 times, given that he is not afflicted with [[Suppression]]. The revive effect becomes more threatening the more Archangels are on your team. | ||
+ | *P1 increases his overall damage dealt, while P2 lowers the Fire affinity of all enemies by 1 level if there are 3 or more Divine/Heralds alive on your team. | ||
+ | *P3 grants a 40% Light/Fire damage boost to Divine/Herald party members, as well as an additional Press Turn to the team whenever Uriel is revived from a demon skill. | ||
+ | *P4 allows [[Sunrise]] to hit even harder, allowing him to clean up on Endures. | ||
|con= | |con= | ||
+ | *Needs a team built around him to work well. | ||
+ | *Chain effects kill demons before they have a chance to talk, making him less useful for [[Aura Gate]]. | ||
+ | *Weak to Dark unless Teal. | ||
+ | *A unique AoE passive and random target chain make using him a liability against NDR Pierce teams. | ||
+ | *His innate [[Mahamadyne]] basically became useless when his [[Sunrise]] gained the attribute of selecting either Fire or Light. | ||
+ | |notes= | ||
+ | *Reflected [[God's Fire]] will damage him because of innate Pierce. Beware of [[Repel Pierce]] units such as [[Kalki]] and [[Femto]]. | ||
+ | |pairwith= | ||
+ | *{{DemonIcon|Gabriel|size=32px}} {{DemonIcon|Raphael|size=32px}} {{DemonIcon|Aniel|size=32px}} {{DemonIcon|Metatron M|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
== PvE Builds == | == PvE Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * Purple: Fire Enhancement to boost God's Fire and Sunrise's damage. | ||
+ | * Teal: Repel Dark to cover his weakness | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage boosters so God's Fire and Sunrise will deal as much damage as possible. | ||
+ | Damage Boosters: | ||
+ | * Fire Amp: Highest Fire damage modifier. | ||
+ | * Butcher: Boosts both Sunrise and God's Fire damage as they are AOE and random attacks respectively. | ||
+ | * Fire Survivor: Fire damage modifier + endure. | ||
+ | * Fire Boost: Early game/budget option. | ||
+ | * Serial Killer: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * Speedster: Boosts team speed even further. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Mag ATK%, Speed% | ||
+ | * Divine: Allows him to cast Sunrise more often. | ||
+ | * Spell: Boosts his damage. | ||
+ | * Speed: Boosts team speed even further | ||
+ | |||
+ | ===Mitama=== | ||
+ | # MAG (20): Boosts his damage output. | ||
+ | # AGI (20): To boost team speed. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=I'm your fire, your desire | ||
+ | |archetype=Purple | ||
+ | |skill1=Butcher | ||
+ | |skill2=Fire Amp | ||
+ | |stmitama= | ||
+ | |mamitama=20 | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama= | ||
+ | |brands=Divine + Speed with Mag ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=He's one of the core demons in the Archangel team as he provides strong Fire damage + God's Fire provides ATK buff and DEF debuff if P2. | ||
+ | }} | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 14:01, 24 August 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Uriel |
B | B | B | - | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Fire Enhancement to boost God's Fire and Sunrise's damage.
- Teal: Repel Dark to cover his weakness
Skill Transfers
Damage boosters so God's Fire and Sunrise will deal as much damage as possible. Damage Boosters:
- Fire Amp: Highest Fire damage modifier.
- Butcher: Boosts both Sunrise and God's Fire damage as they are AOE and random attacks respectively.
- Fire Survivor: Fire damage modifier + endure.
- Fire Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further.
Brands
- Stat priorities: Mag ATK%, Speed%
- Divine: Allows him to cast Sunrise more often.
- Spell: Boosts his damage.
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts his damage output.
- AGI (20): To boost team speed.
Build(s)
I'm your fire, your desire | |||
---|---|---|---|
Transferred Skills | Notes:
He's one of the core demons in the Archangel team as he provides strong Fire damage + God's Fire provides ATK buff and DEF debuff if P2. | ||
Butcher | Fire Amp | ||
Infused Mitama | |||
Ma 20 Ag 20 | |||
Brands | |||
Divine + Speed with Mag ATK% | |||
Target Stats | |||
- |