Difference between revisions of "Brands"
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==Stats== | ==Stats== | ||
− | Head Brands can only have flat HP as their main stat | + | *Head Brands can only have flat HP as their main stat |
− | Body Brands can only have flat Physical or Magical Defense as their main stat | + | *Body Brands can only have flat Physical or Magical Defense as their main stat |
− | Right Arm Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Critical, Accuracy and Evasion, both flat and percentual, as their main stat | + | *Right Arm Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Critical, Accuracy and Evasion, both flat and percentual, as their main stat |
− | Left Arm Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Ailment Infliction and Ailment Resistance, both flat and percentual, as their main stat | + | *Left Arm Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Ailment Infliction and Ailment Resistance, both flat and percentual, as their main stat |
− | Legs Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Healing Amount and Speed as their main stat | + | *Legs Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Healing Amount and Speed as their main stat |
− | Secondary stats are all flat, and any piece can have HP, Physical Attack, Physical Defense, Magical Attack and Magical Defense as their secondary stat. | + | *Secondary stats are all flat, and any piece can have HP, Physical Attack, Physical Defense, Magical Attack and Magical Defense as their secondary stat. |
− | Tertiary stats are random, and anything can be on any Brand. Tertiaries are upgraded on Brand levels 3, 6 and 9; if a brand already comes with tertiary stats, instead of adding another tertiary at those level one of those stats will go up. | + | *Tertiary stats are random, and anything can be on any Brand. Tertiaries are upgraded on Brand levels 3, 6 and 9; if a brand already comes with tertiary stats, instead of adding another tertiary at those level one of those stats will go up. |
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==Set Effects== | ==Set Effects== |
Revision as of 19:32, 28 September 2018
Overview
Brands are items that raise the stats of a demon and can be equipped in 5 slots: Head, Right Arm, Left Arm, Body, and Legs. They come in 1~6★ rarities and with higher rarity, they contain more stats and upgrade potential. When multiple of the same type are equipped, a set effect (all of which are rated below) such as +25% HP can be also applied to a demon.
Duplicate sets can apply the effect multiple times on the same demon.
Stats
- Head Brands can only have flat HP as their main stat
- Body Brands can only have flat Physical or Magical Defense as their main stat
- Right Arm Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Critical, Accuracy and Evasion, both flat and percentual, as their main stat
- Left Arm Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Ailment Infliction and Ailment Resistance, both flat and percentual, as their main stat
- Legs Brands can have HP, Physical Attack, Physical Defense, Magical Attack, Magical Defense, Healing Amount and Speed as their main stat
- Secondary stats are all flat, and any piece can have HP, Physical Attack, Physical Defense, Magical Attack and Magical Defense as their secondary stat.
- Tertiary stats are random, and anything can be on any Brand. Tertiaries are upgraded on Brand levels 3, 6 and 9; if a brand already comes with tertiary stats, instead of adding another tertiary at those level one of those stats will go up.
Set Effects
3 Piece Set
- Divine - Increase MP regen by 1.
- Life - Increase HP% by 50%.
- Spell - Increase Magical Attack by 20%.
- War - Increase Physical Attack by +20%.
- Sick - Increase Ailment Infliction % by 20%.
2 Piece Set
- Ward - Auto Barrier (prevents status ailments for 3 turns) at start of every wave/battle.
- Speed - Increase Battle Speed by +25%
- Guard - Increase Physical Defence by +30%.
- Shield - Increase Magical Defence by +30%.
- Lead - Act one turn earlier in your party (how valuable this is depends on your team order).
- Heal - Healing Amount +30% (how valuable this is depends on the demon's skills).
- Aim - Increase Phys AC +10%.
- Dodge - Increase Phys EV +10%.