Difference between revisions of "Marici"

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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 934 (323/396)
+
|max_hp= 934 (358/432)
|max_str= 195 (81/396)
+
|max_str= 195 (84/432)
|max_mag= 129 (237/396)
+
|max_mag= 129 (261/432)
|max_vit= 120 (323/396)
+
|max_vit= 120 (358/432)
|max_agi= 158 (129/396)
+
|max_agi= 158 (150/432)
|max_luck= 160 (101/396)
+
|max_luck= 160 (116/432)
 
|patk= 739
 
|patk= 739
 
|pdef= 559
 
|pdef= 559
 
|matk= 600
 
|matk= 600
 
|mdef= 526
 
|mdef= 526
|panel1= +20% to Phys hit rate. +20% to Critical hit rate.
+
|panel1= +20% to Phys hit rate. +20% to Critical hit rate.  While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate.
|panel2= Activates the following Chain Effect when this demon downs an enemy: Recovers 2 MP.
+
|panel2= +2 to Max MP. Activates the following Chain Effect when a party member downs a demon: Restores 2MP to all party members. While the one with this skill is alive, all party members will receive the following effect: +15% to damage dealt when landing a Criti
|panel3= +20% to Phys/Light damage.
+
|panel3= +20% to Phys/Light damage. Activates the following Chain Effect when Shimmer Arrow is used: Places one count of Spirit Chains (Indignation) on the enemy with the highest Phys ATK. (Activates once per turn)
|panel4=  
+
|panel4= Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places self into a state of Might. (Up to 4 times per turn) *Damage dealt by this skill is dependent on Phys ATK and ignores all death prevention skills.
 
|panel1stats= HP: +250(MAX)
 
|panel1stats= HP: +250(MAX)
 
|panel2stats= Phys ATK: +100(MAX)
 
|panel2stats= Phys ATK: +100(MAX)
 
|panel3stats= HP: +250(MAX)
 
|panel3stats= HP: +250(MAX)
|panel4stats=  
+
|panel4stats= HP: +250(MAX)
 
|transfer_skill= Enduring Soul +
 
|transfer_skill= Enduring Soul +
 
|innate_skill1= Shimmer Arrow
 
|innate_skill1= Shimmer Arrow

Latest revision as of 13:31, 14 November 2024

Stats

Marici.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Null - - - Resist -
Info
Rarity Race Grade AI
5★ Kishin 90 Attack
6★ Stats
HP 934 (358/432) Vitality 120 (358/432)
Strength 195 (84/432) Agility 158 (150/432)
Magic 129 (261/432) Luck 160 (116/432)
PATK 739 PDEF 559
MATK 600 MDEF 526
Innate Skills
Passive.png Enduring Soul + Passive Heals 500 HP upon receiving the first killing blow.
Passive.png Shimmer Arrow Passive Activates the following Chain Effect when a member of your party (including self) activates a Phys skill:

Inflicts Light (Magic) damage (Power: 80) with Light Pierce effect on a single enemy. The damage inflicted by this skill is dependent on Phys ATK.
*Nullifies all death prevention skills.

*Regular Attacks and Counter Effects will not activate this effect.
Phys.png Daylight Blade 6 MP Inflicts Phys (Physical, Power: 200) damage with Bulwark Pierce and a 50% Critical hit rate on a single enemy and enters into a state of Concentrate if the attack is successful.
*Ignores all death prevention skills.
ArchClear.png
Awaken: Passive.png Luck Amp III Passive +15 to Luck.
Gacha: -
ArchRed.png
Awaken: Phys.png Myriad Arrows 7 MP Inflicts Phys (Physical) damage 2 to 5 times with 65 power on Random Enemy/(ies).
Gacha: Passive.png Auto-Sukuka Passive Casts Sukukaja at the beginning of the 1st turn.
ArchYellow.png
Awaken: Support.png Blood Rush 6 MP Increases own parties ATK and EV/AC by 20%. (3 turns)
Gacha: Passive.png Auto-Rebellion Passive Activates the following Chain Effect at the beginning of the 1st turn: Self enters a state of Might. The next Phys attack will have a Critical effect.
ArchPurple.png
Awaken: Passive.png Great Aim Passive +20% to Phys hit rate.
Gacha: Passive.png Merciless Blow Passive +20% damage when attacking the enemy's weak point.
ArchTeal.png
Awaken: Passive.png Drain Light Passive Adds Light Drain.
Gacha: Passive.png Null Bind Passive Adds Null Bind.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +20% to Phys hit rate. +20% to Critical hit rate. While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate. +2 to Max MP. Activates the following Chain Effect when a party member downs a demon: Restores 2MP to all party members. While the one with this skill is alive, all party members will receive the following effect: +15% to damage dealt when landing a Criti +20% to Phys/Light damage. Activates the following Chain Effect when Shimmer Arrow is used: Places one count of Spirit Chains (Indignation) on the enemy with the highest Phys ATK. (Activates once per turn) Activates the following Chain Effect when striking first at the start of battle or when a party member uses a Phys Skill: Inflicts Light damage (Physical, Power: 30) with Bulwark Pierce to all enemies, then places self into a state of Might. (Up to 4 times per turn) *Damage dealt by this skill is dependent on Phys ATK and ignores all death prevention skills.
Panel Step Stat Bonus HP: +250(MAX) Phys ATK: +100(MAX) HP: +250(MAX) HP: +250(MAX)

Availability

Marici/Sword Marici/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Marici.jpg Marici
Purple Purple B C C -
Pros
Cons
  • Unimpressive STR stats.
Notes
  • For manual play, Shimmer Arrow will hit whoever your cursor is on. On Auto and/or Defense however, you are at the mercy of the AI for who she snipes.
Synergies

PvE Builds

PvP Builds

  Info   Builds   Lore    

Official Profile

Known as Marishiten in Japan, she is a sun goddess of Buddhism. Her name means "light" or "heat haze". In Japan, she was worshipped by warriors, said to give the benefits of protection from harm and the ability to attack the enemy without being noticed. She is often portrayed as having 3 heads, 6 or 8 arms with weapons like swords, bows, and vajira.