Difference between revisions of "Lugh"

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(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1225 (55/398)
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|max_hp= 1225 (69/432)
|max_str= 217 (29/398)
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|max_str= 217 (30/432)
|max_mag= 69 (385/398)
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|max_mag= 69 (417/432)
|max_vit= 182 (55/398)
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|max_vit= 182 (69/432)
|max_agi= 181 (50/398)
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|max_agi= 181 (64/432)
|max_luck= 160 (101/398)
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|max_luck= 160 (115/432)
 
|patk= 785
 
|patk= 785
 
|pdef= 638
 
|pdef= 638

Latest revision as of 13:29, 14 November 2024

Stats

Lugh.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- Resist - - Null Null Resist
Info
Rarity Race Grade AI
5★ Deity 89 Attack
6★ Stats
HP 1225 (69/432) Vitality 182 (69/432)
Strength 217 (30/432) Agility 181 (64/432)
Magic 69 (417/432) Luck 160 (115/432)
PATK 785 PDEF 638
MATK 474 MDEF 564
Innate Skills
Passive.png Wretched Blow Passive +30% damage when attacking the enemy's weak point.
Passive.png Samildanach Passive Adds Force/Light Pierce.

Becomes immune to all status ailments.
While the one with this skill is alive, all party members will receive the following effect:
+30% to damage inflicted when striking a weak point.
Activates the following Chain Effect at the start of own turn:
Lowers the Force/Light Attribute Affinities of all enemies by 1 level (1 turn), and then inflicts Light damage (Physical, Power: 60) to all enemies.
Reduces DEF and EV/AC of All Enemies by 20% (1 turn) if the attack is successful.
Activates the following Chain Effect when a party member (including the one with this skill) strikes a weak point:

Puts the skill holder into a state of Charge. (This Chain Effect activates once per turn).
Force.png Tathlum Strike 6 MP Inflicts Force damage (Physical, Power: 200) with Bulwark Pierce and a 100% Critical hit rate to a single enemy, and decreases the Force Attribute Affinity of a single enemy by 1 level (1 turn).
Cures all status ailments for all party members if the attack is successful.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Force.png Rending Wind 6 MP Inflicts Force (Physical) damage (Power: 90) with 30% crit rate on all enemies.
Gacha: Passive.png Sadistic Blow Passive +15% to critical hit damage. +10% damage when attacking the enemy's weak point.
ArchYellow.png
Awaken: Support.png Agile Cry 7 MP Reduces all enemy EV/AC and increases own parties EV/AC by 20%. (3 turns)
Gacha: Passive.png Force Accele Passive +15% to Force damage. +20% to own affect on Battle Speed.
ArchPurple.png
Awaken: Passive.png Radiant White Storm Passive +20% to Force and Light damage.
Gacha: Passive.png Force Enhancement Passive +15% to Force damage. +10% damage when attacking the enemy's weak point.
ArchTeal.png
Awaken: Passive.png Repel Force Passive Adds Force Repel.
Gacha: Passive.png Epitome of Finesse Passive +20% to Critical hit rate, +15% to Phys hit rate.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Force/Light damage. Decreases the cost of Tathlum Strike by 1MP. While the one with this skill is alive, all party members will receive the following effect: +20% to Phys hit rate, +20% to Critical hit rate. +20% to Force/Light damage.+20% to hit rate.
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10 (MAX +100) Speed:+20% (MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Lugh/Sword Lugh/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Lugh.jpg Lugh
Purple Purple A C C -
Pros
  • Innate Wretched Blow is extremely rare, making him hit weaknesses hard.
  • Samildanach is a role defining skill, granting ailment immunity, partywide 30% damage boost when hitting weak points, and reducing enemy force and light affinity by 1 level at the start of his turn.
    • Additionally, it does a Light Physical 60 BP chain that casts a one turn Tarunda and Sukunda if it's successful. When any demon in the party hits a weak point, Lugh also enters a state of charge once per turn.
  • Tathlum Strike finishes off his kit, with a 200 BP ST Physical Force attack with 100% crit rate that also reduces the Force affinity of that enemy by 1 level. Additionally it clears any ailments for the rest of the party.
  • His kit is hand crafted to be used in BoS Sloth 14. From ailment cleansing to Light and Force support, along with his bulwark pierce, he's a demon made to clear that stage.
  • P1 reduces the cost of his active by 1 which is always useful, and the rest of his panels help with speed, damage and accuracy, making them effective but not necessary for his role of clearing BoS Sloth 14.
Cons
  • His start of turn physical chain occurs after the enemy Demeter would have created her first bulwark, making him not work as a T0 Hachiman chain starter, severely limiting his PvP use.
  • Has stiff competition in PvE from Okuninushi, who is much faster than him and also offers similar ailment cleansing effect. While he is better at doing more damage and supporting his team's damage, and clearly outclasses him in Sloth 14, Okuninushi does offer much more battle speed which can be useful in other situations. Additionally, Demeter often can handle all ailment issues in PvE on her own, while offering much more party support.
  • Ideally wants to act first to cleanse ailments but only has 181 agi. You may need to use Lead/Trail brands or careful infusion in order to manipulate turn order.
Notes -
Synergies -

PvE Builds

PvP Builds

The god of light from Celtic Mythology. Also called Lu or Lug, his name means "light" or "the radiant one." He is said to be skilled in all arts, and is known as Long Arm for wielding the Brionac spear in battle. Though said to have given birth to Cu Chulainn with Deichtine, daughter of Balor, Lugh's true wife is the earth goddess Bui. It is also said that Balor, despite being Lugh's greatest enemy, was his grandfather. Balor was defeated by Lugh at the Battle of Moytura, his wicked eye pierced.