Difference between revisions of "Guedhe/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
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|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Guedhe|pvebest1=Yellow|pvpbest1=Purple|pvpbest2=Yellow |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=B|defensive=B |
|democPrelim=3 | |democPrelim=3 | ||
|democBoss=5 | |democBoss=5 | ||
|pro= | |pro= | ||
*A unique evasion tank, with 65% evasion baked into his kit, and many benefits from evading attacks. | *A unique evasion tank, with 65% evasion baked into his kit, and many benefits from evading attacks. | ||
− | *[[Hedonistic Reaper]] guarantees that if his team goes second, the opponents will end up in Gloom, because first the skill removes Zenith, then inflicts Gloom. Additionally, if anybody on his team dodges a Physical attack, he inflicts Gloom, a two turn [[Sukunda]], and enemies in Gloom take 25% extra damage from Physical type attacks, deal 25% less damage with the same, and also have a 20% reduced hit rate and 30% reduced evasion rate, helping him dodge. Additionally, this skill grants [[Dark Pierce]]. | + | *[[Hedonistic Reaper]] guarantees that if his team goes second, the opponents will end up in Gloom, because first the skill removes Zenith, then inflicts Gloom. Additionally, if anybody on his team dodges a Physical attack, he inflicts Gloom, a two turn [[Sukunda]], and enemies in Gloom take 25% extra damage from Physical type attacks, deal 25% less damage with the same, and also have a 20% reduced hit rate and 30% reduced evasion rate, helping him dodge and also hit enemies. Additionally, this skill grants [[Dark Pierce]]. |
*[[Dark Gift]] is a Dark Physical attack with high 250 BP scaling off MATK, and a 100% crit rate, that also inflicts Gloom if it is successful. | *[[Dark Gift]] is a Dark Physical attack with high 250 BP scaling off MATK, and a 100% crit rate, that also inflicts Gloom if it is successful. | ||
− | *Strong against units like [[Gozu-Tennoh]], who tend to have trouble hitting evasive targets. By dodging [[Mantra]], he | + | *Strong against units like [[Gozu-Tennoh]], who tend to have trouble hitting evasive targets. By dodging [[Mantra]], he can help counter sweep. Also helps counter [[Odin A]]'s Zenith and Gloom combo, by removing his Zenith constantly. |
*Strong in Dark Democ, where [[Dark Gift]] can easily crit when combined with Glee brands, making him extremely powerful against the boss. | *Strong in Dark Democ, where [[Dark Gift]] can easily crit when combined with Glee brands, making him extremely powerful against the boss. | ||
*Powerful panels, with accuracy, evasion, damage, and a once a turn [[Charge]] if a party member dodges an attack, making his next [[Dark Gift]] hurt. | *Powerful panels, with accuracy, evasion, damage, and a once a turn [[Charge]] if a party member dodges an attack, making his next [[Dark Gift]] hurt. | ||
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*154 AGI is relatively high for a unit with [[Intimidating Stance]] but also low for an evasive unit, meaning even with his 65% innate, he could still be hit. | *154 AGI is relatively high for a unit with [[Intimidating Stance]] but also low for an evasive unit, meaning even with his 65% innate, he could still be hit. | ||
*No [[Null Mortal]] means if he is hit, he will be hit by [[Mantra]]'s mortal. | *No [[Null Mortal]] means if he is hit, he will be hit by [[Mantra]]'s mortal. | ||
− | *Suffers from the same problem every other evasion unit does: In order to invest enough in evasion to consistently dodge, he misses out on a lot of damage investment, meaning his skills won't be | + | *Suffers from the same problem every other evasion unit does: In order to invest enough in evasion to consistently dodge, he misses out on a lot of damage investment, meaning his skills won't be as threatening. |
*The minimum hit chance of 15% can come to bite you no matter how evasive you are. | *The minimum hit chance of 15% can come to bite you no matter how evasive you are. | ||
|notes= | |notes= |
Latest revision as of 19:55, 23 June 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Guedhe |
B | B | B | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||