Difference between revisions of "God 1000 Fist Cannon"
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<nowiki>Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit:</nowiki><br> | <nowiki>Activates the following Chain Effect at the end of own turn, as well as when an enemy lands a critical hit:</nowiki><br> | ||
<nowiki>Inflicts Phys damage (Physical, Power: 25) with a Bulwark-piercing effect and a 50% critical hit rate 6 times on random enemies.</nowiki><br> | <nowiki>Inflicts Phys damage (Physical, Power: 25) with a Bulwark-piercing effect and a 50% critical hit rate 6 times on random enemies.</nowiki><br> | ||
− | <nowiki>Activates the following Chain Effect when a party member enters a state of Might: Inflicts Phys damage (Physical, Power: 25) with a Bulwark-piercing effect and a 50% Critical hit rate 6 times on random enemies. (This Chain Effect activates up to 3 times per turn) | + | <nowiki>Activates the following Chain Effect when a party member enters a state of Might: Inflicts Phys damage (Physical, Power: 25) with a Bulwark-piercing effect and a 50% Critical hit rate 6 times on random enemies. (This Chain Effect activates up to 3 times per turn)</nowiki><br> |
<nowiki>*The damage inflicted by this skill is dependent on Phys DEF.</nowiki><br> | <nowiki>*The damage inflicted by this skill is dependent on Phys DEF.</nowiki><br> | ||
<nowiki>*Ignores all counter skills.</nowiki> | <nowiki>*Ignores all counter skills.</nowiki> |
Revision as of 22:35, 29 May 2024
Type | Description |
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God 1000 Fist Cannon | Demons | MP: Passive | Skill Points: - | Target: All Enemies | Use Limit: ∞
Adds Phys Pierce. |
Demons to transfer skill from | |
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Default / Gacha Archetype | Demon |
Demons with skill | |
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Awakened Archetype | Demon |
Innate Skills |
Mozgus |