Difference between revisions of "Seth/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Seth|pvebest1=Purple|pvebest2=Teal|pvpbest1=Teal|pvpbest2=Purple |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D |
+ | |democPrelim=2 | ||
+ | |democBoss=4 | ||
|pro= | |pro= | ||
− | *[[Ouas]] is a | + | *[[Ouas]] is a piercing, powerful, cheap ST nuke that crits often and heals as well. Additionally, it hits either as Phys or Force damage, depending on what will do more damage. |
*Extremely high STR and LUK means he will hit hard and crit often. | *Extremely high STR and LUK means he will hit hard and crit often. | ||
− | *Teal covers his weakness while Clear gives him an AOE skill in [[Titanomachia | + | *Purple gives him [[Force Amp]], which is valuable when aiming to use [[Ouas]] as a force attack. Teal covers his weakness, while Clear gives him an AOE skill in [[Titanomachia]]. |
− | + | *Good set of panels that provide him damage, bulk and MP reduction. Also easy to fuse with 4x4 fusion paths. | |
− | *Good set of panels that provide him damage, bulk and MP reduction. | + | ** With P1, P4, and Purple archetype, he can reach 40% Phys damage up and 65% Force damage up before transfers. |
+ | * 100% HP boost from panels helps make up for his low VIT. | ||
|con= | |con= | ||
− | * | + | *Pierce is only on Ouas, so Clear's Titanomachia will not pierce. |
− | *Fire | + | *Weak to Fire unless Teal. |
− | *[[Zandyne]] is a wasted slot. | + | *Extremely low MAG means [[Zandyne]] is a wasted slot. |
− | * | + | |notes= |
+ | *Difficult to build in both elements simultaneously - generally it's best to pick one (probably Force) and stick with it. [[Master Assassin]] is a good transfer that boosts both. If you unlock his Skill Switches from [[Transcend]], you could swap the builds around at will. | ||
+ | *[[Charge]] is a very effective transfer against PvE bosses. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
== PvE Builds == | == PvE Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * {{ArchIcon|arch=Purple|size=15px|name=1}}: [[Force Amp]] for Ouas' Force damage | ||
+ | * {{ArchIcon|arch=Teal|size=15px|name=1}}: [[Drain Fire]] to cover his weakness. | ||
+ | * {{ArchIcon|arch=Clear|size=15px|name=1}}: Discounted [[Titanomachia]] for sweeping damage. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage boosters to allow Seth to dish out tons of damage. Choose between Phys or Force damage for Ouas (it pierces either way, so you're unlikely to need both in a single fight). Accuracy Boosters can help fix his shaky accuracy, especially when using Ouas. | ||
+ | |||
+ | Damage Boosters: | ||
+ | * {{ElementIcon|Phys|name=1}} | ||
+ | ** [[Phys Amp]]: Highest Phys damage modifier. | ||
+ | ** [[Phys Survivor]]: Phys damage modifier + Endure. | ||
+ | ** [[Epitome of Carnage]]: Boosts Phys damage + crit rate. | ||
+ | ** [[Phys Boost]]: Early game/budget option. | ||
+ | * {{ElementIcon|Force|name=1}} | ||
+ | ** [[Force Amp]]: Highest Force damage modifier. | ||
+ | ** [[Force Survivor]]: Force damage modifier + Endure. | ||
+ | ** [[Force Enhancement]]: Force damage modifier + additional damage against Force weak foes. | ||
+ | ** [[Force Boost]]: Early game/budget option. | ||
+ | * Both | ||
+ | ** [[Master Assassin]]: Boosts ST damage for Ouas. | ||
+ | ** [[Charge]]: Increases Ouas' damage output significantly. | ||
+ | ** [[Assassin]]: Early game/budget option. | ||
+ | |||
+ | Accuracy Boosters: | ||
+ | * [[Great Aim]]: The highest accuracy modifier. | ||
+ | * [[Epitome of Aggression]]: Accuracy boost + ailment resistance. | ||
+ | * [[Good Aim]]: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * [[Null Fire]]: Adds a fire immunity if not running Teal. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Phys ATK%, Phys AC% | ||
+ | * War: Boosts his damage. | ||
+ | * Divine: Allows Seth to spam Ouas every turn, as P3 reduces its MP cost to 4. | ||
+ | * Aim: Boosts his accuracy. | ||
+ | * Speed: Boosts team speed if needed. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # STR (20): Boosts damage output. | ||
+ | # AGI (20): Boosts team speed and his accuracy. | ||
+ | # LUK (10): Increases his chances of landing hits. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Charge Seth the Boss Slayer | ||
+ | |archetype=Teal | ||
+ | |skill1=Charge | ||
+ | |skill2=Phys Amp | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama=10 | ||
+ | |brands=War/Divine + Aim/Speed with Phys ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=The famous Charge Seth. Seth is fully accessible for all players and can replace OseH, Asura Lord, etc. if you do not have them. Charge + Templar Dragon melts HP bars (with pierce) and as a plus, he heals 50% of the damage dealt which is basically a huge amount if built correctly. | ||
+ | }} | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=A Force to be reckoned with | ||
+ | |archetype=Purple | ||
+ | |skill1=Force Enhancement | ||
+ | |skill2= | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama=10 | ||
+ | |brands=War/Divine + Aim/Speed with Phys ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=Capitalize on Purple providing Force Amp for Ouas' Force version, allowing him to get stacked with more modifiers than a Phys build. Charge can still be used for massive damage. If not hitting into a Force weakness, Force Enhancement can be swapped out for Master Assassin. | ||
+ | }} | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Phys Ouas Spam | ||
+ | |archetype=Teal | ||
+ | |skill1=Master Assassin | ||
+ | |skill2=Phys Amp | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama=10 | ||
+ | |brands=War/Divine + Aim/Speed with Phys ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=Spam Ouas to your heart's content while still maintaining large amounts of damage, without having to use a turn casting Charge. | ||
+ | }} | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 17:35, 24 February 2024
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Seth |
B | D | D | - | |||
Pros |
|
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Cons |
|
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Notes |
|
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Synergies | - | ||||||
PvE Builds
Archetype(s)
- Purple: Force Amp for Ouas' Force damage
- Teal: Drain Fire to cover his weakness.
- Clear: Discounted Titanomachia for sweeping damage.
Skill Transfers
Damage boosters to allow Seth to dish out tons of damage. Choose between Phys or Force damage for Ouas (it pierces either way, so you're unlikely to need both in a single fight). Accuracy Boosters can help fix his shaky accuracy, especially when using Ouas.
Damage Boosters:
- Phys
- Phys Amp: Highest Phys damage modifier.
- Phys Survivor: Phys damage modifier + Endure.
- Epitome of Carnage: Boosts Phys damage + crit rate.
- Phys Boost: Early game/budget option.
- Force
- Force Amp: Highest Force damage modifier.
- Force Survivor: Force damage modifier + Endure.
- Force Enhancement: Force damage modifier + additional damage against Force weak foes.
- Force Boost: Early game/budget option.
- Both
- Master Assassin: Boosts ST damage for Ouas.
- Charge: Increases Ouas' damage output significantly.
- Assassin: Early game/budget option.
Accuracy Boosters:
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Null Fire: Adds a fire immunity if not running Teal.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage.
- Divine: Allows Seth to spam Ouas every turn, as P3 reduces its MP cost to 4.
- Aim: Boosts his accuracy.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
Build(s)
Charge Seth the Boss Slayer | |||
---|---|---|---|
Transferred Skills | Notes:
The famous Charge Seth. Seth is fully accessible for all players and can replace OseH, Asura Lord, etc. if you do not have them. Charge + Templar Dragon melts HP bars (with pierce) and as a plus, he heals 50% of the damage dealt which is basically a huge amount if built correctly. | ||
Charge | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim/Speed with Phys ATK% | |||
Target Stats | |||
- |
A Force to be reckoned with | |||
---|---|---|---|
Transferred Skills | Notes:
Capitalize on Purple providing Force Amp for Ouas' Force version, allowing him to get stacked with more modifiers than a Phys build. Charge can still be used for massive damage. If not hitting into a Force weakness, Force Enhancement can be swapped out for Master Assassin. | ||
Force Enhancement | - | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim/Speed with Phys ATK% | |||
Target Stats | |||
- |
Phys Ouas Spam | |||
---|---|---|---|
Transferred Skills | Notes:
Spam Ouas to your heart's content while still maintaining large amounts of damage, without having to use a turn casting Charge. | ||
Master Assassin | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim/Speed with Phys ATK% | |||
Target Stats | |||
- |