Difference between revisions of "Alice A/Sword"
(Updated by Sire. This was done by a bot.) |
(Updated by Sire. This was done by a bot.) |
||
Line 7: | Line 7: | ||
|physacc=20% | |physacc=20% | ||
|critchance=20% | |critchance=20% | ||
− | |innate_skill1=What Should We Play | + | |innate_skill1=What Should We Play |
|innate_skill2=Mudodyne | |innate_skill2=Mudodyne | ||
|armament_awaken=I Want Friends | |armament_awaken=I Want Friends |
Revision as of 08:45, 19 April 2023
Sword
Loneliness | ||||||||
---|---|---|---|---|---|---|---|---|
![]() |
Red Plushie | Adds Dark Pierce.\nActivates the following Chain Effect when the enemy is inflicted with Curse:\nRemoves Evade Mortal resulting from Good Status from all enemies. (Activates once per turn.) | ||||||
Max Stats | ||||||||
physical/magic increase | Mag ATK 120% | Element Increase | Dark 20% | |||||
Physical Accuracy | 20% | Critical Chance | 20% |
Innate Skills | ![]() ![]() |
Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | Decreases the cost of [I Want Friends] and [What Should We Play?] by 1MP. | While the one with this skill is alive, all party members will receive the following effect: +10% chance to inflict status ailments. | Activates the following Chain Effect after using [I Want Friends] or [What Should We Play?]: Inflicts 50% fractional damage (Max: 3000) based on current HP to a single enemy, and then inflict Curse on a single enemy with an 80% success rate. (Activates once per turn.) |
Panel Step Stat Bonus | Mag ATK +50(MAX) | Mag ATK +50(MAX) | Mag ATK +50(MAX) |