Difference between revisions of "Demon Alliance Invasion"
m |
(reformatting basics to bullet points) |
||
Line 11: | Line 11: | ||
[[File:demon_alliance_buff_stack.jpg|thumb|Example of the buff stacking in effect. Notice the +420% attack bonus due to several stacked Tarukaja effects.]] | [[File:demon_alliance_buff_stack.jpg|thumb|Example of the buff stacking in effect. Notice the +420% attack bonus due to several stacked Tarukaja effects.]] | ||
These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again. | These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again. | ||
− | + | ||
− | + | * Both fights have a 3-turn limit | |
+ | * If your first team can't defeat the boss in time, the battle will progress to it's second phase, with your second team. | ||
+ | * If the second team also can't beat the boss within the turn limit, the battle will end inconclusively, and you will request an S.O.S. from a group of random players. This SOS will prioritize friends and fellow Faction members, and also let you send friend requests if the player in question isn't already a friend. | ||
+ | * If the boss's HP reaches 0, the battle will end immediately, regardless of which team is currently fighting. | ||
Revision as of 17:58, 19 January 2023
PLACEHOLDER raid battle with other players Page is work in progress, please have patience.
Contents
Getting Boss Spawns
BoS, Strange Signal, Leveling quest
encounter rate is based on stamina spent
Only one boss may be active for each player at any time. To get another one, either kill your current boss enemy or wait until one of your friends finds one of their own so you can support them.
Battle Basics
These boss fights will allow you to field two parties, similarly to Leveling Quests or Aura Gate exploration parties. Important to note that the party configurations are saved independently from Dx2 selected, so you may form a party, decide that a different Dx2 would be a better match, and change them without needing to re-select your demons once again.
- Both fights have a 3-turn limit
- If your first team can't defeat the boss in time, the battle will progress to it's second phase, with your second team.
- If the second team also can't beat the boss within the turn limit, the battle will end inconclusively, and you will request an S.O.S. from a group of random players. This SOS will prioritize friends and fellow Faction members, and also let you send friend requests if the player in question isn't already a friend.
- If the boss's HP reaches 0, the battle will end immediately, regardless of which team is currently fighting.
Buff Stacking
One player's buffs will carry over to other players fights, stacking to high numbers, allowing the participants to deal increasing amounts of damage to high level bosses. This is necessary to even be able to survive high level boss attacks. Liberator effects (such as Chalk Eater) might count for this (NEEDS CONFIRMATION)
BP and Attack Modes
With this new event comes a new form of Stamina, called BP. These are used exclusively on this kind of battle, and recovers independently from normal Stamina, Duel Stamina, or Aura Gate Steps.
When selecting a fight, three options are available,
"Revival of the Mantra's Leader" event
Oni
First and easiest battle you will encounter.
This enemy, just like regular Oni is weak to Elec attacks.
Battle 1
Battle 2
Notes
- The only difference between the two fights is the addition of Soul Fracture, a Fractional attack
Thor
Battle 1
Battle 2
{{EnemyParty|d1=|i1=