Difference between revisions of "Mara/Builds"
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<section begin=tierentry />{{TierData|demon=Mara|pvebest1=Purple|pvpbest1=Purple | <section begin=tierentry />{{TierData|demon=Mara|pvebest1=Purple|pvpbest1=Purple | ||
|pve=7 | |pve=7 | ||
− | |offensive= | + | |offensive=5|defensive=5 |
|pro=*Only fuseable source of Phys '''Pierce'''. | |pro=*Only fuseable source of Phys '''Pierce'''. | ||
*High STR and LUK means he will hit '''hard''' and crit often. | *High STR and LUK means he will hit '''hard''' and crit often. | ||
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*High MP costs. | *High MP costs. | ||
*Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. | *Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. | ||
+ | *No innate physical support skills make his damage '''small'''. He also has low to middle of the pack AGI making him '''miss the hole''', and he also isn't easy to '''slot in''' on into stance teams. Requires great aim and lots of acc in PVP making him just a worse version of any phys pierce in the game. His signature skill being random makes it so that he can't open it against Rama and Alilat teams '''turn him off''' meaning no charge Hell Thrust spam against a lot of comps. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} |
Revision as of 14:05, 23 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Mara |
7 | 5 | 5 | ||
Pros |
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Cons |
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