Difference between revisions of "Asura Lord/Builds"
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense | ||
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− | <section begin=tierentry />{{TierData|demon=Asura Lord|pvebest1=Purple|pvebest2=Teal|pvebest3=|pvpbest1=Purple|pvpbest2=Teal | + | <section begin=tierentry />{{TierData|demon=Asura Lord|pvebest1=Purple|pvebest2=Teal|pvebest3=Red|pvpbest1=Purple|pvpbest2=Teal|pvpbest3=Red |
|pve=8 | |pve=8 | ||
|offensive=9.5|defensive=9 | |offensive=9.5|defensive=9 | ||
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*Passively increases your team's Crit Rate and Crit Damage through [[Endless War]]. | *Passively increases your team's Crit Rate and Crit Damage through [[Endless War]]. | ||
*Superb Strength, overall good stats | *Superb Strength, overall good stats | ||
+ | *On red, he effectively becomes just a better version of Huang Di out right power creeping him. With a High BP 7 MP cleave, High crit rate, better stats, and innate phys Null, Huang Di has no room for competition. This also opens up an Alilat comp for PVP that counters heralds as gigantomachia will one shot them on the back swing and he is immune to their damage. | ||
|con= | |con= | ||
*Hard to boost Damage further | *Hard to boost Damage further |
Revision as of 13:39, 23 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Asura Lord |
8 | 9.5 | 9 | ||
Pros |
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Cons |
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