Difference between revisions of "Brands"
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*Secondary Stats max out at 35 for 5* Brands and 42 for 6* Brands | *Secondary Stats max out at 35 for 5* Brands and 42 for 6* Brands | ||
− | *Terts Start from 1-4% (2-4% for 6* brands) and gain 1-4% (2-4* for 6* brands) each upgrade. For | + | *Terts Start from 1-4% (2-4% for 6* brands) and gain 1-4% (2-4* for 6* brands) each upgrade. For flat terts stats the increments are random but the end result will never exceed 42. |
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{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
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Revision as of 10:40, 13 August 2019
Contents
Overview
Brands are items that raise the stats of a demon and can be equipped in 5 slots: Head, Right Arm, Left Arm, Body, and Legs.
They come in 1~6★ rarities and with higher rarity, they contain more stats and upgrade potential.
When multiple of the same type are equipped, a set effect such as +50% HP can be also applied to a demon.
Duplicate sets can apply the effect multiple times on the same demon.
Stats
- Each Brand has a Primary Stat, a Secondary Stat and up to three Tertiary (called Terts for short) Stats. Each Brand starts at Level 1 and can be upgraded to Level 15.
- See Table below for Primaries on Brands.
- Secondary Stats are always flat and either HP, Phys Attack, Magic Attack, Phys Defense or Magic Defense.
- Tertiary Stats can be any Stat.
- Tertiary Stats can already be there on any Brand that you get.
- If not, they will unlock at Levels 3, 6 and 9 respectively.
- If you already have a Tertiary from the start, an existing Tertiary Stat will upgrade instead of unlocking a new one.
- For example, if a Brand at level 1 already has 2 tertiary stats one of those stats will be increased at Brand level 3 and one of them will be increased at Brand level 6. The tertiary stats that are increased are random and it is possible that the same tertiary stat may be increased twice in this scenario, once at Brand level 3 and again at Brand level 6. This Brand will receive it's third tertiary stat as normal at Brand level 9.
- Leveling a Brand to Level 15 also upgrades a random Tert.
- Tertiary Stats can already be there on any Brand that you get.
- No Stat can be duplicate (i.e. a Left Arm Brand with a Phys Atk% Primary cannot have Phys Atk% as Tertiary)
- The values of Stats are as follows:
HP+ | HP% | PAtk+ | PAtk% | MAtk+ | MAtk% | PDef+ | PDef% | MDef+ | MDef% | Heal% | Ailm. Res. | Ailm. Infl. | Speed% | Phys. EV% | Crit% | Acc% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5* | 80 | 23 | 71 | 21 | 71 | 21 | 71 | 25 | 71 | 25 | 21 | 17 | 17 | 17 | 21 | 17 | 21 |
6* | 114 | 27 | 89 | 25 | 89 | 25 | 89 | 29 | 89 | 29 | 25 | 19 | 19 | 19 | 25 | 19 | 25 |
- Secondary Stats max out at 35 for 5* Brands and 42 for 6* Brands
- Terts Start from 1-4% (2-4% for 6* brands) and gain 1-4% (2-4* for 6* brands) each upgrade. For flat terts stats the increments are random but the end result will never exceed 42.
HP+ | HP% | PAtk+ | PAtk% | MAtk+ | MAtk% | PDef+ | PDef% | MDef+ | MDef% | Heal% | Ailm. Res. | Ailm. Infl. | Speed% | Phys. EV% | Crit% | Acc% | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head | x | ||||||||||||||||
Left Arm | x | x | x | x | x | x | x | x | x | x | x | x | |||||
Right Arm | x | x | x | x | x | x | x | x | x | x | x | x | x | ||||
Body | x | x | |||||||||||||||
Legs | x | x | x | x | x | x | x | x | x | x | x | x |
Set Effects
3 Piece Set
- Divine - Increase MP regen by 1.
- Life - Increase HP% by 50%.
- Spell - Increase Magical Attack by 20%.
- War - Increase Physical Attack by +20%.
- Sick - Increase Ailment Infliction % by 20%.
2 Piece Set
- Ward - Auto Barrier (prevents status ailments for 3 turns) at start of every wave/battle.
- Speed - Increase Battle Speed by +25%
- Guard - Increase Physical Defence by +30%.
- Shield - Increase Magical Defence by +30%.
- Lead - Act one turn earlier in your party (how valuable this is depends on your team order).
- Heal - Healing Amount +30% (how valuable this is depends on the demon's skills).
- Aim - Increase Phys AC +10%.
- Dodge - Increase Phys EV +10%.