Difference between revisions of "Brands"

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*Secondary Stats max out at ? for 5* Brands and 35 for 6* Brands
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*Secondary Stats max out at 35 for 5* Brands and 42 for 6* Brands
*Terts Start from 1-4% and gain the same amount every upgrade. For Flat Stats this is ?.
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*Terts Start from 1-4% (2-4% for 6* brands) and gain the same amount every upgrade. For Flat Stats this is random, but higher than 40.
  
 
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Revision as of 10:33, 13 August 2019

Overview

Brands are items that raise the stats of a demon and can be equipped in 5 slots: Head, Right Arm, Left Arm, Body, and Legs.

They come in 1~6★ rarities and with higher rarity, they contain more stats and upgrade potential.

When multiple of the same type are equipped, a set effect such as +50% HP can be also applied to a demon.

Duplicate sets can apply the effect multiple times on the same demon.

Stats

  • Each Brand has a Primary Stat, a Secondary Stat and up to three Tertiary (called Terts for short) Stats. Each Brand starts at Level 1 and can be upgraded to Level 15.
    • See Table below for Primaries on Brands.
  • Secondary Stats are always flat and either HP, Phys Attack, Magic Attack, Phys Defense or Magic Defense.
  • Tertiary Stats can be any Stat.
    • Tertiary Stats can already be there on any Brand that you get.
      • If not, they will unlock at Levels 3, 6 and 9 respectively.
      • If you already have a Tertiary from the start, an existing Tertiary Stat will upgrade instead of unlocking a new one.
        • For example, if a Brand at level 1 already has 2 tertiary stats one of those stats will be increased at Brand level 3 and one of them will be increased at Brand level 6. The tertiary stats that are increased are random and it is possible that the same tertiary stat may be increased twice in this scenario, once at Brand level 3 and again at Brand level 6. This Brand will receive it's third tertiary stat as normal at Brand level 9.
      • Leveling a Brand to Level 15 also upgrades a random Tert.
  • No Stat can be duplicate (i.e. a Left Arm Brand with a Phys Atk% Primary cannot have Phys Atk% as Tertiary)


  • The values of Stats are as follows:
Primaries
HP+ HP% PAtk+ PAtk% MAtk+ MAtk% PDef+ PDef% MDef+ MDef% Heal% Ailm. Res. Ailm. Infl. Speed% Phys. EV% Crit% Acc%
5* 80 23 71 21 71 21 71 25 71 25 21 17 17 17 21 17 21
6* 114 27 89 25 89 25 89 29 89 29 25 19 19 19 25 19 25
  • Secondary Stats max out at 35 for 5* Brands and 42 for 6* Brands
  • Terts Start from 1-4% (2-4% for 6* brands) and gain the same amount every upgrade. For Flat Stats this is random, but higher than 40.
Primaries
HP+ HP% PAtk+ PAtk% MAtk+ MAtk% PDef+ PDef% MDef+ MDef% Heal% Ailm. Res. Ailm. Infl. Speed% Phys. EV% Crit% Acc%
Head x
Left Arm x x x x x x x x x x x x
Right Arm x x x x x x x x x x x x x
Body x x
Legs x x x x x x x x x x x x

Set Effects

3 Piece Set

  • Divine - Increase MP regen by 1.
  • Life - Increase HP% by 50%.
  • Spell - Increase Magical Attack by 20%.
  • War - Increase Physical Attack by +20%.
  • Sick - Increase Ailment Infliction % by 20%.

2 Piece Set

  • Ward - Auto Barrier (prevents status ailments for 3 turns) at start of every wave/battle.
  • Speed - Increase Battle Speed by +25%
  • Guard - Increase Physical Defence by +30%.
  • Shield - Increase Magical Defence by +30%.
  • Lead - Act one turn earlier in your party (how valuable this is depends on your team order).
  • Heal - Healing Amount +30% (how valuable this is depends on the demon's skills).
  • Aim - Increase Phys AC +10%.
  • Dodge - Increase Phys EV +10%.

Sorting out Brands

Early Game

Mid Game

Late Game

End Game