Difference between revisions of "Dominion (Underside)"

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(Created page with "{{SkillTable |skill=Dominion (Underside) |type=passive |cost=Passive |uselimit= |sp=25 |target=Self |description=<nowiki>+50% to Max HP.</nowiki><br> <nowiki>+20% to hit rate....")
 
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|sp=25
 
|sp=25
 
|target=Self
 
|target=Self
|description=<nowiki>+50% to Max HP.</nowiki><br>
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|description=<nowiki>+50% to Max HP. +20% to hit rate. +30% to Elec damage.</nowiki><br>
<nowiki>+20% to hit rate.</nowiki><br>
 
<nowiki>+30% to Elec damage.</nowiki>
 
 
 
|levels=<nowiki></nowiki><br>
 
<nowiki></nowiki><br>
 
 
<nowiki>[Blood Pond Area (Underside) Additional Effect]</nowiki><br>
 
<nowiki>[Blood Pond Area (Underside) Additional Effect]</nowiki><br>
<nowiki>Adds Null Poison/Weak.</nowiki><br>
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<nowiki>Adds Null Poison/Weak. +150% to Elec damage.</nowiki><br>
<nowiki>+150% to Elec damage.</nowiki><br>
 
 
<nowiki>Decreases the MP cost of Elec skills by 3.</nowiki><br>
 
<nowiki>Decreases the MP cost of Elec skills by 3.</nowiki><br>
<nowiki>Decreases the count of Spirit Chains of Suppression applied to the skill holder by 5.</nowiki><br>
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<nowiki>Decreases the count of Spirit Chains (Suppression) applied to self by 5.</nowiki><br>
<nowiki>While the one with this skill is alive, all party members will receive the following effect:</nowiki><br>
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<nowiki>While the one with this skill is alive, all party members will receive the following effect: +30% to Elec damage and hit rate.</nowiki><br>
<nowiki>+30% to Elec damage and hit rate.</nowiki><br>
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<nowiki>Activates the following Chain Effect when a party member is about to act: Cures all party members of their status ailments and then casts Barrier on them. (Once per turn)</nowiki><br>
<nowiki>Activates the following Chain Effect when it becomes a party member's turn to act:</nowiki><br>
 
<nowiki>Cures all party members of their status ailments and then casts Barrier on them. (Once per turn)</nowiki><br>
 
 
<nowiki>*This skill can be transferred to Divine Dominion</nowiki>
 
<nowiki>*This skill can be transferred to Divine Dominion</nowiki>
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|levels=<nowiki></nowiki>
 
|icon={{{icon}}}
 
|icon={{{icon}}}
 
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{{ #ifeq: {{{icon}}} | yes | | {{:Dominion (Underside)/Demons}}}}
 
{{ #ifeq: {{{icon}}} | yes | | {{:Dominion (Underside)/Demons}}}}

Latest revision as of 07:57, 30 July 2025

Type Description
Passive.png Dominion (Underside) | Demons | MP: Passive | Skill Points: 25 | Target: Self | Use Limit: ∞

+50% to Max HP. +20% to hit rate. +30% to Elec damage.
[Blood Pond Area (Underside) Additional Effect]
Adds Null Poison/Weak. +150% to Elec damage.
Decreases the MP cost of Elec skills by 3.
Decreases the count of Spirit Chains (Suppression) applied to self by 5.
While the one with this skill is alive, all party members will receive the following effect: +30% to Elec damage and hit rate.
Activates the following Chain Effect when a party member is about to act: Cures all party members of their status ailments and then casts Barrier on them. (Once per turn)

*This skill can be transferred to Divine Dominion
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png