Difference between revisions of "Vasuki/Builds"

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m (Role Summary)
(Role Summary: Up to 4 PVP. Can do a lot of damage granted no NDR Ice; also has decent AGI. (Ara does well with him apparently))
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
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|-
<section begin=tierentry />{{TierData|demon=Vasuki|pvebest1=Purple|pvebest2=Red|pvebest3=|pvpbest1=Clear
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<section begin=tierentry />{{TierData|demon=Vasuki|pvebest1=Purple|pvebest2=Red|pvebest3=|pvpbest1=Red|pvpbest2=Clear
 
|pve=5
 
|pve=5
|offensive=3|defensive=3
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|offensive=4|defensive=4
 
|pro=
 
|pro=
 
*Has Innate [[Insanity]] and [[Ice Boost]] for both Ailment infliction and damage.
 
*Has Innate [[Insanity]] and [[Ice Boost]] for both Ailment infliction and damage.
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*[[Halahala]] deals massive damage against single targets, ideal for Bosses and [[Democalypse]].
 
*[[Halahala]] deals massive damage against single targets, ideal for Bosses and [[Democalypse]].
 
*P3 autocasts [[Rakunda]], which is invaluable in [[Democalypse]] boss phases where buffs are hard to come by.
 
*P3 autocasts [[Rakunda]], which is invaluable in [[Democalypse]] boss phases where buffs are hard to come by.
 +
*Decent AGI, suitable for a T1 mage team.
 
|con=
 
|con=
 
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
 
*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats

Revision as of 08:22, 4 April 2020

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Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Vasuki.jpg Vasuki
Purple Red Red Clear 5 4 4
Pros
  • Has Innate Insanity and Ice Boost for both Ailment infliction and damage.
  • Innate Butcher in Purple.
  • Halahala deals massive damage against single targets, ideal for Bosses and Democalypse.
  • P3 autocasts Rakunda, which is invaluable in Democalypse boss phases where buffs are hard to come by.
  • Decent AGI, suitable for a T1 mage team.
Cons
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Poison (and by extension Insanity) does literally nothing for his Ice builds.
  • Lacks of pierce and being limited to only random targetting makes him very bad for PVP.

PvE Builds

PvP Builds