Difference between revisions of "Thor A/Builds"

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*[[Megingjord]] provides him Crit Resistance and lessens damage from Physical-type skills, making it one of the few skills that can reduce damage from Almighty Physical skills like [[Third Eye]], [[Sword of Actuation]], etc. Panel 2 further increases this.
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*[[Megingjord]] provides a massive amount of passive bonuses, in 50% HP, full Phys and Elec Pierce, 50% crit rate, 20% hit rate, 30% damage reduction for all physical attacks, including physical elemental attacks, 50% crit rate reduction, and an [[Intimidating Stance]] effect.
*[[Thunderous Hammer]] is a ramping skill that reaches full potential after two casts. At max boost level, it casts a second swing after the first much like [[Berserk]], which is useful for breaking Endures.
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*[[Thunderous Hammer]] is a strong Elec physical attack, doing a 150 BP hit and a 125 BP chain, starting with 50% crit rate. As it gains boost levels, the crit rate scales up to 100%, and the chain effect goes up to 150 BP, making it potent in pvp and [[Democalypse]] alike.
*The sheer BP of [[Thunderous Hammer]], coupled with [[Elec Amp]] in Purple, makes him very powerful for Elec [[Democalypse]].
 
 
*Very bulky thanks to innate [[Life Surge]], great HP and VIT stats and the damage reduction from [[Megingjord]].
 
*Very bulky thanks to innate [[Life Surge]], great HP and VIT stats and the damage reduction from [[Megingjord]].
*Decent synergy with [[Zeus]], who will enable [[Thunderous Hammer]] to hit weakness even before Boost level 2. Consider a charge transfer.
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*Decent synergy with [[Zeus]], who will enable [[Thunderous Hammer]] to hit weakness for massive damage.
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*His panels grant him 20% more physical damage reduction, and 30% elec damage reduction, giving him an innate 80% elec physical damage reduction, making him a potential counter to [[Zeus]] as well.
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*Panels also grant [[Null Mortal]], more HP, damage, and crit rate.  Additionally, [[Thunderous Hammer]] will place the user in a state of [[Charge]] at P4, though it should be noted this only applies to the first hit of his attack.
 
|con=
 
|con=
*Weak to Force.
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*Middling AGI and LUK plus no very few hit boosters lead to accuracy issues.
*Middling AGI and LUK plus no innate hit boosters lead to accuracy issues.
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*While he's strong against Physical Elec attacks, he has no damage reduction against anything else, leaving him vulnerable to just being targeted by other attacks.
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*Hard to justify a slot in a T2 team because so many units have more utility than him, but he's also not fast enough for T1.
 
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Revision as of 13:57, 3 July 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Thor A.jpg Thor A
Purple Purple Teal 3 3 3 2 5
Pros
  • Megingjord provides a massive amount of passive bonuses, in 50% HP, full Phys and Elec Pierce, 50% crit rate, 20% hit rate, 30% damage reduction for all physical attacks, including physical elemental attacks, 50% crit rate reduction, and an Intimidating Stance effect.
  • Thunderous Hammer is a strong Elec physical attack, doing a 150 BP hit and a 125 BP chain, starting with 50% crit rate. As it gains boost levels, the crit rate scales up to 100%, and the chain effect goes up to 150 BP, making it potent in pvp and Democalypse alike.
  • Very bulky thanks to innate Life Surge, great HP and VIT stats and the damage reduction from Megingjord.
  • Decent synergy with Zeus, who will enable Thunderous Hammer to hit weakness for massive damage.
  • His panels grant him 20% more physical damage reduction, and 30% elec damage reduction, giving him an innate 80% elec physical damage reduction, making him a potential counter to Zeus as well.
  • Panels also grant Null Mortal, more HP, damage, and crit rate. Additionally, Thunderous Hammer will place the user in a state of Charge at P4, though it should be noted this only applies to the first hit of his attack.
Cons
  • Middling AGI and LUK plus no very few hit boosters lead to accuracy issues.
  • While he's strong against Physical Elec attacks, he has no damage reduction against anything else, leaving him vulnerable to just being targeted by other attacks.
  • Hard to justify a slot in a T2 team because so many units have more utility than him, but he's also not fast enough for T1.
Notes -

PvE Builds

PvP Builds