Difference between revisions of "Pre-3p5-Famitsu-Interview"

From SMT: Dx2 Wiki
Jump to: navigation, search
m (WIP)
m (WIP)
Line 5: Line 5:
 
== Translation starts here ==
 
== Translation starts here ==
  
SEGA's Dx2 Shin Megami Tensei Liberation (henceforth shortened as Dx2) will be celebrating its 3.5th anniversary on 22nd July 2021! We sat down (remotely!) for a chat with the Producer Tanabe-san, who is joined by his two newly minted directors Iwasaki Tomoki-san and Yamamoto Hirokazu-san, who will be in charge of development and management respectively!
+
SEGA's Dx2 Shin Megami Tensei Liberation (henceforth shortened as Dx2) will be celebrating its 3.5th anniversary on 22nd July 2021! We sat down (remotely!) for a chat with the Producer Tanabe-san, who is joined by his two newly minted directors Iwasaki Tomoki-san and Yamamoto Hirokazu-san, who will be in charge of development and operations respectively!
  
 
Let's hear what they have to say about the future of Dx2!  
 
Let's hear what they have to say about the future of Dx2!  
  
[[File:peoplewhomadeangra.jpg|left|frame|From left, the Producer Tanabe-san, Development Director Iwasaki-san and Management Director Yamamoto-san]]
+
[[File:peoplewhomadeangra.jpg|left|frame|From left, the Producer Tanabe-san, Development Director Iwasaki-san and Operation Director Yamamoto-san]]
 
<br clear=all>
 
<br clear=all>
  
Line 24: Line 24:
 
'''Saji:''' Could you elaborate?
 
'''Saji:''' Could you elaborate?
  
<span style="color:#FF0000">'''Tanabe:'''</span> Moving forward I will be undertaking more challenges (<span style="color:#FF0000">''TL note: Likely means he will take a more active role in other SEGA games''</span>), so I have appointed two new directors to oversee development and management! Development will be helmed by Iwasaki-san, while management will be lead by Yamamoto-san.
+
<span style="color:#FF0000">'''Tanabe:'''</span> Moving forward I will be undertaking more challenges (<span style="color:#FF0000">''TL note: Likely means he will take a more active role in other SEGA games''</span>), so I have appointed two new directors to oversee development and operations! Development will be helmed by Iwasaki-san, while operations will be lead by Yamamoto-san.
  
 
'''Saji:''' I see! Seems like we'll be shifting into high gear with these young directors!  
 
'''Saji:''' I see! Seems like we'll be shifting into high gear with these young directors!  
Line 46: Line 46:
 
<span style="color:#008000">'''Yamamoto:'''</span> Ever since I've become a member of society it feels like I've been involved with demons lol.
 
<span style="color:#008000">'''Yamamoto:'''</span> Ever since I've become a member of society it feels like I've been involved with demons lol.
  
'''Saji:''' The two of them  are in-charge of development and management respectively. Could you explain what the difference are?
+
'''Saji:''' The two of them  are in-charge of development and operations respectively. Could you explain what the difference are?
  
<span style="color:#FF0000">'''Tanabe:'''</span> In a nutshell, development involves contents and updates, while management plans out events and summons (<span style="color:#FF0000">''TL note: Development folks made Battle Tower, Management folks made Angra mothYEET''</span>). Both are highly involved with each other, with a lot of discussion between the two divisions. There are also various department leaders under each director - basically I outline the roadmap overview for the year, and the directors decide how to best plan and execute it.
+
<span style="color:#FF0000">'''Tanabe:'''</span> In a nutshell, development involves contents and updates, while operation plans out events and summons (<span style="color:#FF0000">''TL note: Development folks made Battle Tower, Operation folks made Angra mothYEET''</span>). Both are highly involved with each other, with a lot of discussion between the two divisions. There are also various department leaders under each director - basically I outline the roadmap overview for the year, and the directors decide how to best plan and execute it.
 +
 
 +
'''Saji:''' Event rewards are decided by the operations team?
 +
 
 +
<span style="color:#008000">'''Yamamoto:'''</span> Ever since I've become a member of society it feels like I've been involved with demons lol.

Revision as of 09:47, 9 July 2021

Translation by User:Reika

This interview was conducted and published by Saji-san, a hardcore player who also writes for Famitsu. He has some pretty interesting gameplay vids on his Twitter page, do give him a follow here! https://twitter.com/sajiy1

Translation starts here

SEGA's Dx2 Shin Megami Tensei Liberation (henceforth shortened as Dx2) will be celebrating its 3.5th anniversary on 22nd July 2021! We sat down (remotely!) for a chat with the Producer Tanabe-san, who is joined by his two newly minted directors Iwasaki Tomoki-san and Yamamoto Hirokazu-san, who will be in charge of development and operations respectively!

Let's hear what they have to say about the future of Dx2!

From left, the Producer Tanabe-san, Development Director Iwasaki-san and Operation Director Yamamoto-san


Changes starting May

Saji: Dx2 is entering it's 3.5th year soon! What do you think about that?

Tanabe: It's all thanks to the players that we managed to operate for three and a half years in the cut-throat mobile gaming market, thank you so much!! We are in the midst of preparing a big summer update along with a 3.5 Anniversary campaign, which we hope will be able to satisfy everyone! More details will be unveiled during our live stream on the 13th of July.

Saji: Any major changes to the 3.5 Anniversary (compared to the past ones)?

Tanabe: For starters, the management structure will be overhauled starting May.

Saji: Could you elaborate?

Tanabe: Moving forward I will be undertaking more challenges (TL note: Likely means he will take a more active role in other SEGA games), so I have appointed two new directors to oversee development and operations! Development will be helmed by Iwasaki-san, while operations will be lead by Yamamoto-san.

Saji: I see! Seems like we'll be shifting into high gear with these young directors!

Tanabe: They might be young, but these guys have been part of the Dx2 team since launch, so rest assured they have plenty of experience with the game.

Saji: Could you explain the difference between producer and director for our readers?

Tanabe: To put it simply, the producer is in-charge of the business-side of the game, while the directors are in-charge of the game's fun and quality. This doesn't mean they're only in-charge of greenlighting stuff but rather, they are involved in (and hence responsible for) the entire process from conception to eventual release. Iwasaki-san will be joining us in the next livestream to directly reveal what is in store (as the development director).

Saji: Well then, Iwasaki-san could you please introduce yourself?

Iwasaki: Hello everyone, this is development director Iwasaki speaking. I was born in 1992, the same year Shin Megami Tensei was released! While I wasn't able to play it the moment it was released, I'd like to think of us both being the same age (lol). I've been working at SEGA for 7 years, every day has been a blast working on such a popular title!

Saji: Yamamoto-san, you're up next.

Yamamoto: I joined SEGA about five years ago, but even before then I've been involved in other (smartphone) titles and works involved with demons and such.

Saji: I don't think we can publish what those titles are lol. I take it that you have lots of knowledge on demons as a result?

Yamamoto: Ever since I've become a member of society it feels like I've been involved with demons lol.

Saji: The two of them are in-charge of development and operations respectively. Could you explain what the difference are?

Tanabe: In a nutshell, development involves contents and updates, while operation plans out events and summons (TL note: Development folks made Battle Tower, Operation folks made Angra mothYEET). Both are highly involved with each other, with a lot of discussion between the two divisions. There are also various department leaders under each director - basically I outline the roadmap overview for the year, and the directors decide how to best plan and execute it.

Saji: Event rewards are decided by the operations team?

Yamamoto: Ever since I've become a member of society it feels like I've been involved with demons lol.