Difference between revisions of "Pre-3p5-Famitsu-Interview"

From SMT: Dx2 Wiki
Jump to: navigation, search
m (WIP)
m (WIP)
Line 9: Line 9:
 
Let's hear what they have to say about the future of Dx2!  
 
Let's hear what they have to say about the future of Dx2!  
  
[[File:peoplewhomadeangra.jpg|left|From left, the Producer Tanabe-san, Development Director Iwasaki-san and Management Director Yamamoto-san]]
+
[[File:peoplewhomadeangra.jpg|left|frame|From left, the Producer Tanabe-san, Development Director Iwasaki-san and Management Director Yamamoto-san]]
 
<br clear=all>
 
<br clear=all>
  
Line 15: Line 15:
  
 
'''Saji:''' Dx2 is entering it's 3.5th year soon! What do you think about that?
 
'''Saji:''' Dx2 is entering it's 3.5th year soon! What do you think about that?
 +
 +
<span style="color:#FF0000">'''Tanabe:'''</span> It's all thanks to the players that we managed to operate for three and a half years in the cut-throat mobile gaming market, thank you so much!! We are in the midst of preparing a big summer update along with a 3.5 Anniversary campaign, which we hope will be able to satisfy everyone! More details will be unveiled during our live stream on the 13th of July.
 +
 +
'''Saji:''' Any major changes to the 3.5 Anniversary (compared to the past ones)?
 +
 +
<span style="color:#FF0000">'''Tanabe:'''</span> For starters, the management structure will be overhauled starting May.
 +
 +
'''Saji:''' Could you elaborate?
 +
 +
<span style="color:#FF0000">'''Tanabe:'''</span> Moving forward I will be undertaking more challenges (''TL note: Likely means he will take a more active role in other SEGA games''), so I have appointed two new directors to oversee development and management! Development will be helmed by Iwasaki-san, while management will be lead by Yamamoto-san.
 +
 +
'''Saji:''' I see! Seems like we'll be shifting into high gear with these young directors!
 +
 +
<span style="color:#FF0000">'''Tanabe:'''</span> They might be young, but these guys have been part of the Dx2 team since launch, so rest assured they have plenty of experience with the game.
 +
 +
'''Saji:''' Could you explain the difference between producer and director for our readers?
 +
 +
<span style="color:#FF0000">'''Tanabe:'''</span> To put it simply, the producer is in-charge of the business-side of the game, while the directors are in-charge of the game's fun and quality. This doesn't mean they're only in-charge of greenlighting stuff but rather, they are involved in (and hence responsible for) the entire process from conception to eventual release.

Revision as of 09:28, 9 July 2021

Translation by User:Reika

This interview was conducted and published by Saji-san, a hardcore player who also writes for Famitsu. He has some pretty interesting gameplay vids on his Twitter page, do give him a follow here! https://twitter.com/sajiy1

Translation starts here

SEGA's Dx2 Shin Megami Tensei Liberation (henceforth shortened as Dx2) will be celebrating its 3.5th anniversary on 22nd July 2021! We sat down (remotely!) for a chat with the Producer Tanabe-san, who is joined by his two newly minted directors Iwasaki Tomoki-san and Yamamoto Hirokazu-san, who will be in charge of development and management respectively!

Let's hear what they have to say about the future of Dx2!

From left, the Producer Tanabe-san, Development Director Iwasaki-san and Management Director Yamamoto-san


Changes coming starting May

Saji: Dx2 is entering it's 3.5th year soon! What do you think about that?

Tanabe: It's all thanks to the players that we managed to operate for three and a half years in the cut-throat mobile gaming market, thank you so much!! We are in the midst of preparing a big summer update along with a 3.5 Anniversary campaign, which we hope will be able to satisfy everyone! More details will be unveiled during our live stream on the 13th of July.

Saji: Any major changes to the 3.5 Anniversary (compared to the past ones)?

Tanabe: For starters, the management structure will be overhauled starting May.

Saji: Could you elaborate?

Tanabe: Moving forward I will be undertaking more challenges (TL note: Likely means he will take a more active role in other SEGA games), so I have appointed two new directors to oversee development and management! Development will be helmed by Iwasaki-san, while management will be lead by Yamamoto-san.

Saji: I see! Seems like we'll be shifting into high gear with these young directors!

Tanabe: They might be young, but these guys have been part of the Dx2 team since launch, so rest assured they have plenty of experience with the game.

Saji: Could you explain the difference between producer and director for our readers?

Tanabe: To put it simply, the producer is in-charge of the business-side of the game, while the directors are in-charge of the game's fun and quality. This doesn't mean they're only in-charge of greenlighting stuff but rather, they are involved in (and hence responsible for) the entire process from conception to eventual release.