Difference between revisions of "Nidhoggr/Builds"

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(Role Summary)
(Role Summary: rewriting the points: detailing a bit more how he's supposed to be used; since it became too long, removed, shortened a few things notably redundant statements or points of lesser impoertance.)
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|pve=4
 
|pve=4
 
|offensive=7|defensive=6
 
|offensive=7|defensive=6
|pro=*High survivability due to [[Enduring Soul]], [[Wild Instinct]], High VIT/STR, and [[Nastrond]].
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|pro=*High survivability due to innate skills (esp. in Purple) and Stats.
**[[Nastrond]] furthers his survivability because when an ally is kill, he receives 80% of his Max HP/Null Mortal for a single turn. This repeated heal allows him to survive most T1 turns reliably, and turn the table through [[Recarmdra]].
+
*[[Nastrond]] is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him [[Recarmdra]] to turn the table.
*With a decent LUK stat, he can make use of skills like [[Mahashibabooon]].
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*Decent LUK stat makes [[Mahashibabooon]] a decent transfer, which is to be cast before [[Recarmdra]] to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs).
*Two nulls in physical/ice.
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|con=*Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers.
|con=*Fairly passive due to serving a primarily supportive especially against teams with anti-ailments/cleansers.
 
 
*Two weaknesses can be hindering.
 
*Two weaknesses can be hindering.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Revision as of 20:51, 18 June 2020

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Nidhoggr.jpg Nidhoggr
Teal Purple Purple Teal 4 7 6
Pros
  • High survivability due to innate skills (esp. in Purple) and Stats.
  • Nastrond is very strong in Offense PVP as the AI may not target him first. This allows him to survive popular "Turn-1-Kill"-Defense Teams reliably. Transfer him Recarmdra to turn the table.
  • Decent LUK stat makes Mahashibabooon a decent transfer, which is to be cast before Recarmdra to make sure the revived allies won't die ("Turn-1-Kill"-Teams do not use Anti-Ailment techs).
Cons
  • Fairly passive due to serving a primarily supportive role especially against teams with anti-ailments/cleansers.
  • Two weaknesses can be hindering.